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In this work a new algorithm for quaternion-based spatial rotation is presented which reduces the number of underlying real multiplications. The performing of a quaternion-based rotation using a rotation matrix takes 15 ordinary multiplications, 6 trivial multiplications by 2 (left-shifts), 21 additions, and 4 squarings of real numbers, while the proposed algorithm can compute the same result in only 14 real multiplications (or multipliers—in a hardware implementation case), 43 additions, 4 right-shifts (multiplications by 1/4), and 3 left-shifts (multiplications by 2).

eISSN:
2083-8492
Language:
English
Publication timeframe:
4 times per year
Journal Subjects:
Mathematics, Applied Mathematics