Virtual Reality. Now.

Open access


The purpose of this article is to introduce and rank information related to virtual reality as a new media phenomenon. In principle, in the Polish nomenclature, the term is so new that it is often confused, incomprehensible. This, in turn, translates into misunderstanding and the lack of the use of this communication channel.

The article is a review of literature. In the first part concepts such as augmented reality, augmented virtuality, mixed reality, virtual reality, and immersion will be explained. A short historical outline of the virtual reality will also be shown. Then - in the next part of the article - the author compares this communication channel with well-known, such as the Internet, television, radio. Next the author will determine what are the fields of application of this communication channel and its condition.

If the inline PDF is not rendering correctly, you can download the PDF file here.

  • BELOFF Z. (1997) The Dream Life of Technology Retrieved: [accessed Sep 23 2018]

  • CARMIGNIANI J. FURHT B. (2011) Augmented Reality: An Overview In book: Handbook of Augmented Reality Retrieved: [accessed Sep 23 2018] Springer-Verlag New York

  • CONSTANZA E. KUNZ A. FJELD M. (2009) Mixed Reality: A Survey Lecture Notes in Computer Science 5440:47 Retrieved: [accessed Sep 23 2018]

  • EFA Global Monitoring Report (2012)

  • GOBAN KLAS T. Media. Historia i współczesność in: Media i medioznastwo Retrived: [accessed Sep 23 2018]

  • HEILIG M. L. (1962) Sensorama Simulator – US Patent Office Retrieved: [accessed Sep 23 2018]

  • HEIM M. (1995) Metaphysics of Virtual Reality Oxford

  • INTERNET LIVE STATS 2018 Retrieved: [accessed Sep 23 2018]

  • KRUEGER M. W. (1983) Artificial Reality Addison Wesley

  • LADWIG P. GEIGER C. (2018) A Literature Review on Collaboration in Mixed Reality Conference: International Conference on Remote Engineering and Virtual Instrumentation (REV) Retrieved: [accessed Sep 23 2018]

  • LEE K. (2012) Augumented Reality in Education and Training Tech Trends vol. 56 no. 2 University of Nortern Colorado Retrieved: [accessed Sep 23 2018]

  • LEM S. (1964) Summa technologiae (ebook) Cyfrant

  • LISTER M. DOVEY J. GIDDINGS S. GRANT I. KELLY K. (2009) Nowe media. Wprowadzenie Kraków

  • LIU L. WAGNER C. SUH A. (2017) Understanding the Success of Pokémon Go: Impact of Immersion on Players’ Continuance Intention Lecture Notes in Computer Science Conference: International Conference on Augmented Cognition Retrieved:’_Continuance_Intention [accessed Sep 23 2018]

  • MANOVICH L. (2006). Język nowych mediów. Warszawa: Wydawnictwa Akademickie i Profesjonalne

  • MESTRE D. Immersion and Presence Movement & Perception Retrieved: [accessed Sep 23 2018] CNRS & University of the Mediterranean Marseille France

  • MILGRAM P. KISHINO F. (1994) A Taxonomy of Mixed Reality Visual Displays Retrived: [accessed Sep 23 2018] IEICE Transactions on Information and Systems vol. E77-D no. 12(12):1321-1329

  • SILVA R. L. S. DE OLIVIERA J. C. GIRALDI G. A. (2003) Introduction to augmented reality Retrieved: [accessed Sep 23 2018]

  • SŁOWNIK JĘZYKA POLSKIEGO PWN;2557503.html [accessed Sep 23 2018]

  • SUTHERLAND I. E. A Head-Mounted Three Dimensional Display Retrieved: [accessed Sep 23 2018]

  • THE NIELSEN TOTAL AUDIENCE REPORT 2018 Retrieved: [accessed Sep 23 2018

Journal information
All Time Past Year Past 30 Days
Abstract Views 0 0 0
Full Text Views 80 80 15
PDF Downloads 54 54 8