Recreational Mathematics Magazine

Open access

The Recreational Mathematics Magazine is published by the Ludus Association with the support of the Interuniversity Centre for the History of Science and Technology. The journal is electronic and semiannual, and focuses on results that provide amusing, witty but nonetheless original and scientifically profound mathematical nuggets. The issues are published in the exact moments of the equinox. It's a magazine for mathematicians, and other mathematics lovers, who enjoy imaginative ideas, non-standard approaches, and surprising procedures. Occasionally, some papers that do not require any mathematical background will be published.

Examples of topics to be adressed include: games and puzzles, problems, mathmagic, mathematics and arts, math and fun with algorithms, reviews and news.

Recreational mathematics focuses on insight, imagination and beauty. Historically, we know that some areas of mathematics are strongly linked to recreational mathematics - probability, graph theory, number theory, etc. Thus, recreational mathematics can also be very serious. Many professional mathematicians confessed that their love for math was gained when reading the articles by Martin Gardner in Scientific American.

While there are conferences related to the subject as the amazing Gathering for Gardner, and high-quality magazines that accept recreational papers as the American Mathematical Monthly, the number of initiatives related to this important subject is not large.

This context led us to launch this magazine. We will seek to provide a quality publication. We shall endeavor to be read with pleasure. In mathematics, the most important are the underlying ideas and nothing is as exciting as an amazing idea. So, we seek sophistication, imagination and awe.

Rejection Rate

  • 50%

Similarity Check Plagiarism Screening System

The editorial board is participating in a growing community of Similarity Check System's users in order to ensure that the content published is original and trustworthy. Similarity Check is a medium that allows for comprehensive manuscripts screening, aimed to eliminate plagiarism and provide a high standard and quality peer-review process.

Detailed description of the Similarity Check System can be found at:

Recreational Mathematics Magazine is a journal for mathematicians who enjoy imaginative ideas, non-standard approaches, and surprising procedures. The journal addresses such topics as: games and puzzles, problems, mathmagic, mathematics and arts, math and fun with algorithms.

Abstracting & Indexing

Recreational Mathematics Magazine is covered by the following services:

  • Baidu Scholar
  • Cabell's Whitelist
  • CNKI Scholar (China National Knowledge Infrastructure)
  • CNPIEC - cnpLINKer
  • Dimensions
  • EBSCO (relevant databases)
  • EBSCO Discovery Service
  • Google Scholar
  • Japan Science and Technology Agency (JST)
  • J-Gate
  • JournalTOCs
  • KESLI-NDSL (Korean National Discovery for Science Leaders)
  • Mathematical Reviews (MathSciNet)
  • MyScienceWork
  • Naver Academic
  • Naviga (Softweco)
  • Primo Central (ExLibris)
  • ProQuest (relevant databases)
  • Publons
  • QOAM (Quality Open Access Market)
  • ReadCube
  • Semantic Scholar
  • Summon (ProQuest)
  • TDNet
  • Ulrich's Periodicals Directory/ulrichsweb
  • WanFang Data
  • WorldCat (OCLC)

The submission of articles should be made via email to:

Articles should be submitted preferably in LATEX.

The analysis of submissions is made within six months.

Managing Editor
Jorge Nuno Silva, University of Lisbon

Editorial Advisory Board
Alda Carvalho, ISEL, Portugal
Aviezri S. Fraenkel, Weizmann Institute of Science
Carlos Pereira dos Santos, University of Lisbon
Colin Wright, Liverpool Mathematical Society  
David Singmaster, London South Bank University  
David Wolfe, Gustavus Adolphus College  
Edward Pegg, Wolfram Research  
João Pedro Neto, University of Lisbon  
Jorge Nuno Silva, University of Lisbon  
Keith Devlin, Stanford University  
Richard Nowakowski, Dalhousie University  
Robin Wilson, Open University  
Thane Plambeck, Counterwave, inc

Jorge Nuno Silva

De Gruyter Poland
Bogumiła Zuga 32A Str.
01-811 Warsaw, Poland
T: +48 22 701 50 15

Journal Information
Impact Factor

Mathematical Citation Quotient (MCQ) 2018: 0.03

Target audience:

researchers in the fields of games and puzzles, problems, mathmagic, mathematics and arts, math and fun with algorithms

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