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The paper is based on the experience gained in creating eLearning courses to keep the student’s interest high, to encourage them to study additional materials in order to achieve the level of complexity proposed by the discipline objectives. The combination of specific gaming-techniques with simulation elements has been combined into designing the e-learning content. The degree of motivation and the interest in the discipline were appreciated by comparing the results obtained by students attending a blending-learning to those students who did the didactic activities in the traditional way. At present, there is a decrease in students’ interest in technical subjects. On one hand, the complexity of these disciplines is high, and moreover, in order for the students to achieve the didactic objectives of the discipline, they must make a sustained effort and combine the individual study with the explanations in the classroom.

eISSN:
2451-3113
ISSN:
1843-6722
Language:
English