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Abstract

The game theory was created on the basis of social as well as gambling games, such as chess, poker, baccarat, hex, or one-armed bandit. The aforementioned games lay solid foundations for analogous mathematical models (e.g., hex), artificial intelligence algorithms (hex), theoretical analysis of computational complexity attributable to various numerical problems (baccarat), as well as illustration of several economic dilemmas - particularly in the case where the winner takes everything (e.g., noughts and crosses). A certain gambling games, such as a horse racing, may be successfully applied to verify a wide spectrum of market mechanism, for example, market effectiveness or customer behavior in light of incoming information regarding a specific product. One of a lot applications of the slot machine (one-armed bandit) is asymptotically efficient allocation rule, which was assigned by T.L. Lai and H. Robbins (1985). In the next years, the rule was developed by another and was named a multi-armed. The aim of the paper is to discuss these social games along with their potential mathematical models, which are governed by the rules predominantly applicable to the social and natural sciences.

games are essential [6]. One of the factors that influence intention is attitude. The higher attitude to play online games can increase the intention of playing online games. According to the Reasoned Action Theory, individuals' attitudes toward an object would influence their behavioral intentions [7]. Players' attitudes strongly determine their intention to play online games. Players with a more favorable attitude toward playing such games are more likely to accept and participate in them [8]. Attitude and intention to play mobile social games and help

), “Effects of Interactions and Product Information on Initial Purchase Intention in Product Placement in Social Games: The Moderating Role of Product Familiarity”, Journal of Electronic Commerce Research , Vol. 16, No. 1, pp. 22-33.

://www.hiig.de/en/blog/the-platform-metaphor-revisited/ [accessed 2018, November 18]. Gillespie T. 2017 The platform metaphor, revisited Retrieved from https://www.hiig.de/en/blog/the-platform-metaphor-revisited/ accessed 2018, November 18 Hamari, J. (2011). Perspectives from behavioral economics to analyzing game design patterns: Loss aversion in social games. In Proceedings of the CHI 2011 Social Games Workshop . Vancouver, BC: ACM. Hamari J. 2011 Perspectives from behavioral economics to analyzing game design patterns: Loss aversion in social games In Proceedings of the CHI 2011 Social Games Workshop Vancouver, BC ACM

time of the research. The article claims that the main threats for positive socialization for children with SEN is the attitude of general society, but current tendencies of creating inclusive socialization models provide opportunities for children and young persons with SEN to have in general more positive experience socializing. The research states that skills related to play offers improvement in social behaviour, and that creating an environment where play is encouraged is important in order to empower children for positive socialization. Social games are