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References Arduini, G. (2012). La realtà aumentata e nuove prospettive educative. Education Sciences & Society , 3, 209-216. Bacca, J., Baldiris, S., Fabregat, R., Graf, S. and Kinshuk (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Journal of Educational Technology & Society , 17, 4, 133-149. Bachmair, B. (2014). Prefazione. In: M. Ranieri, M. Pieri. Mobile learning. Dimensioni teoriche, modelli didattici, scenari applicativi . Milano, IT: Unicopli. Billinghurst, M., Duenser, A. (2012). Augmented reality in the

References Ahonen, T. (2013). Augmented Reality - the 8th Mass Medium . MongKok: TEDx. Bondrea I., Petruse R. (2012). Augmented Reality - An Improvement For Computer Integrated Manufacturing. International Conference on Manufacturing Engineering and Technology for Manufacturing Growth . San Diego. Bondrea I., Petruse R. (2011). Augmented Reality Applied in Assembly Design. 10th International MTeM Conference (pp. 41-44). Cluj-Napoca: Technical University of Cluj-Napoca Brîndaşu, P. D. (2008). E-learning şi e-design în domeniul sculelor aşchietoare. Sibiu. D

References [1] Graham, M., Zook, M., and Boulton, “A. Augmented reality in urban places: contested content and the duplicity of code”, Transactions of the Institute of British Geographers, DOI: 10.1111/j.1475-5661.2012.00539.x 2012. [2] Karissa Bell, “BMW steps into augmented reality with AR driving glasses for Mini”, April 2015, [3] Olivia Jung, “Google Glass Integration Has Been Tested by Mercedes-Benz”, August 2013, http

References [1] Milgram P., Takemura H., Utsumi A.: A ugmented Reality: A class of displays on the reality-virtuality continuum. Proceedings of Telemanipulator and Telepresence Technologies, 1994 [2] Colocation America, The history of augmented reality. (2018-11-04) [3] The Digital Age, Myron Krueger Biography (2018-11-04) [4] AR at Boeing (1990) (2018-11-04) http

References [1] S. Siltanen, Theory and applications of marker-based augmented reality, 2012. [2] D. Kurpytė, "Papildytos realybės algoritmo efektyvumo tyrimas," Mokslas - Lietuvos ateitis, Vol. 5, Issue 2, pp. 79-83, 2012. [3] T. Yamabe and T. Nakajima, "Playful training with augmented reality games: case studies towards reality-oriented system design," Multimedia Tools and Applications, Vol. 62, Issue 1, pp. 259-286, 2013. [4] M. Mahvash and L. Besharati Tabrizi, "A novel augmented reality system of image projection for image-guided neurosurgery," Acta Neurochir

Augmented Reality. Idea Group Publishing, Hershey USA. Łunarski J. (2000). O problemach elastycznego montażu. Tech. i Autom. Mont. nr 4. Meni E. (2006). Boeing’s working on augmented reality which could change space training ops. Boeing Frontiers vol. 10. Powering the industry 4.0 revolution in manufacturing with Windows 10 and Microsoft Cloud (2017). Skand Mittal/Windows Industry Lead. Stecuła K., Brodny J., Tutak M. (2018). Use of intelligent informatics module for registration and assessment of causes of breaks in selected mining machines. Intelligent Systems in

References [1] Balduccini M., Gelfond M.: Diagnostic reasoning with A-Prolog, Theory and Practice of Logic Programming, vol. 3, Number 4-5, July/September 2003, ss. 425 461. [2] Bubnicki Z.: Wstęp do systemów ekspertowych, PWN, Warszawa 1990 [3] Caudell T.P., Mizell D.W., Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes. Proc. Hawaii Int’l Conf. System Sciences, vol. 2, 1992, str. 659-669. [4] Curtis D., Mizell D., Gruenbaum P., Janin A., Several Devils in the Details: Making an AR Application Work in the Airplane


This paper presents a methodology developed to support the tests of reliability of complex technical objects. The presented methodology covers the use of modern information technologies in the form of algorithmic models and effective visualization techniques in the form of augmented reality. The possibility of using a probabilistic Bayesian network. The method of determining the probabilities for specific nodes, and the total probability distribution of graph structures are presented. The structure of the model and its basic functions are shown. The results of the verification work for connecting data processing methods and visualization techniques based on augmented reality are presented.

advantage of technologies to better recruit and preserve new workers and methods in the construction profession ( Escamilla and Ostadalimakhmalbaf 2016 ). One of the technological tools used by the construction industry is called virtual reality (VR), wherein a three-dimensional, computer-generated environment can be explored and interacted through a person. Augmented reality (AR) stocks the same concept, but in place of interacting in a nonexisting surrounding (digital fact), AR makes use of the existing environment at the same time as implementing virtual elements to

-based architecture for haptic interaction. In Serious Games and Edutainment Applications (pp. 149-167. London: Springer. Birchfield, D. & Megowan-Romanowicz, C. (2009). Earth science learning in SMALLab: A design experiment for mixed reality. Computer-Supported Collaborative Learning, 4(4),403-421. Boletsis, C. & McCallum, S. (2013). The table mystery: An augmented reality collaborative game for Chemistry education. In (Eds.) M. Minhua, M. F. Oliveira, S. Petersen & J. Baalsrud Hauge. Proceedings of Serious Games Development and Applications: 4th International Conference