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Part II. Drama / Choreography2. Medea. A Mother – Creation Laboratory

Abstract

One of the challenges which an arts‟ professor faces in the XXIth century is “the need to refresh”. Therefore, it is essential to find out efficient teaching-learning methods which imply the creative involvement of the students, in order to get an organic learning as a result, but also in order to provoke a superior degree of responsibility towards the process itself and, last but not least, towards their future profession. That‟s why we chose to work with a group of students based on the theatre-laboratory system, they getting involved in every step, from the choice of the text to the improvisation, until the making of the final show.

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Part II. Drama / Choreography4. Physical Exercise in Highlighting The Professional Artistic Activities

Abstract

The importance and utility of physical exercise in the life style of the artists has inspired us to write this paper through which we address the people from this field who want to start their own business. We launch this idea in order to provide employees a space for sports activities inside the company. A program of varied physical activity introduced as a break in the work program is an important element in the improvement of the human and professional resources. In this paper we describe: types of spaces equipped for physical exercises, work programs and several reasons that sustain the idea that a recreation back is very useful in the utility artistic professions of the modern world.

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4. The Feldenkrais Method in the Puppeteer’s Training from the Perspective of Nicolas Gousseff’s Handheld Puppets Workshops

Abstract

Although the Feldenkrais method is quite well-known and used in relation to dance, music, and acting, it is rather uncommon to associate it with animation theatre. The puppeteer’s art is a profession that requires motor skills and sustained physical effort, which demands that the animating actor has an extended consciousness of oneself and of the space. Therefore, the Feldenkrais method can be a useful instrument in the puppeteer’s education and training, as the placing of the body in a relaxed stance, one which helps in the management of pain and effort, facilitates the conscious and creative learning of animation techniques, with an emphasis on the coordination and fluidity of movement. These are learning principles of the art of animation that are successfully used by Nicolas Gousseff, an artist that was formed at ESNAM (École Supérieure Nationale des Arts de la Marionnette de la Charleville-Mézières), and who has specialized in handheld puppets and using the actor’s body as a performative space for this type of animation.

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The Dialectics of Industrial Design viz-a-viz The Meta – Design Phenomenon: The on-Going Narrative / Implications for New Design Paradigms and Design Education

Abstract

The paper examined the dialectics and the Philosophical Theorization of the Phenomenon of Industrial design viz-a-viz meta-design, both as new areas of the philosophical discourse and intellectualization of both fields. This is not only as new subject disciplines / profession but also as New/Novel, and “uncharted waters” in the study and philosophy of both. Which is aimed at their adoption as a veritable tool and vehicle, for achieving New and innovative franchises and enterprises that might thus help bring about creating potentially New Design paradigms. In the body of the text it was established that by employing interdisciplinarity and collaborative efforts / approaches, designers try to achieve these New design efforts which are inspired by the way living organisms, systems and mechanisms, function and work. This eventually will influence, change or completely overhaul the way we feed, cloth ourselves, shelter, communicate or even co-habit in the future. The paper also established that the implications of the above will help engender a new narrative in the discussions and reasoning (or the dialectics) of these two disciplines and also of how they will affect the subjects practice and the various attempts aimed at its Pedagogy /Education. It was also established that the nature of such an Education and the Impartation of the adequate Design skills to graduates must adopt New strategies and implementation of an Industrial/Technological-based subject-Bias that leans towards Design intuitiveness, ingenious Technical/Technologically result oriented reasoning and practices. Bearing in mind the infusion also of various multidisciphinary subject areas that will help broaden the learner’s horizon. The paper recommends that the issue of the Dialectics and phenomenology of Industrial Design/Meta design (which is the philosophical study of the structure and makeup (or consciousness) of the concepts, context and content of industrial design) must be embedded in the implementation of the three conceptual Approaches of Design which are:-Design Awareness, Design Activity and Design Manufacture/fabrication. This is the sum total of all Design and Creative endeavours.

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2. The Concept of “Modelarium” and its Impact on Creativity And Artistic Education

://database.eurostudent.eu/export/113, http://database.eurostudent.eu/export/119 5. Fisher, N.I. (2013). Communication about professional statisticians within and outside the profession: key messages to key audiences. In Proceedings 59th ISI World Statistics Congress, 25-30 August 2013, Hong Kong (Sess. IPS047). 6. Hewett, B., Card, C., Gasen, M., Perlman, S. & Verplank, M. (1992)."ACM SIGCHI Curricula for Human-Computer Interaction". ACM SIGCHI. 7. Iftimi-Aproposoaie, A.M. (2016). The openness of the visual art curriculum towards a new visual art

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