Outlining the figure of the entrepreneur–journalist in four French pure players
article attempts to identify what has persisted and what has changed, asking what kind of standards may have settled for pure players today. How is the journalistic work organized, how is revenue made and – consequently – what does this mean for the journalistic profession more generally? Furthermore, we ask whether the precarious conditions in the early years of a pure player’s existence provide a context in which the journalistic profession is “disrupted” and begins to be shaped by more entrepreneurial ideals and values.
Methodology and field of research
A diachronic affordance analysis of Steam’s platformization strategy
shifting to Steam’s transformation into an OSN, it is useful to consider the aforementioned Steam Summer Sale in more detail, as it illustrates the second characteristic game aspect of Steam, that is, the framing of game purchasing as a playful ritual. Early conceptualizations of play and games have already emphasized the playful qualities of rituals and the ritualistic quality of play. For instance, Johan Huizinga posited that, just as a child plays “in sacred earnest” ( Huizinga, 1949 : 18), actors in other professions, like sportspersons, actors or practitioners of
Exploring imagined affordances of automation in news journalism
Stefanie Sirén-Heikel, Leo Leppänen, Carl-Gustav Lindén and Asta Bäck
for “exciting times” when newswork and news automation can interact, as long as the “the human touch” of journalism remains at the core.
In this exploratory study, we have attempted to highlight the imagined affordances of news automation and the underlying factors framing the way in which participants envision the technology. News automation is an emerging technology, deriving from digitalization through datafication, and is currently appearing in newsrooms. Newswork is a profession in which several fields of interest intertwine: affordances are