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“Avanguardie Educative”: paths of innovation for schools

/Prentice Hall. Kampylis, P., Law, N., Punie, Y., Bocconi, S., Brečko, B., Han, S., Looi, C.-K., Miyake, N. (2013).ICT-enabled innovation for learning in Europe and Asia. Exploring conditions for sustainability, scalability and impact at system level. JRC Scientific and Policy Reports. Retrieved from: http://ftp.jrc.es/EURdoc/JRC83503.pdf Kampylis, P.,Punie, Y. & Devine, J. (2015). Promoting Effective Digital-Age Learning - A European Framework for Digitally-Competent Educational Organisations. doi: 10.2791/54070 Novak, J

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Spin-offs of the Third Mission and social innovation: the case study of the research–training–intervention project of Geodata Ltd

, D. F. J. (2010). Triple Helix, Quadruple Helix and Quintuple Helix and how do knowledge, innovation and the environment relate to each other? A proposed framework for a trans-disciplinary analysis of sustainable development and social ecology. International Journal of Social Ecology and Sustainable Development, 1(1), 41-69 Dlabach, G., (2015). The Life Cycle of the Digital Learning Organization. Journal of Education and Human Development. Vol. 4, No. 2(1), pp. 246-247 D. Lgs. 3/8/2008, n. 106 “Disposizioni integrative e correttive

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Augmented reality environments for teaching innovation

augmented reality . EdSurge News, Retrieved from https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality . Chen, P., Liu, X., Cheng, W., Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016 . In: Popescu et al. (Eds.). Innovations in Smart Learning , Singapore: Springer ScienceBusiness Media. https://doi.org/10.1007/978-981-10-2419-1_2 Clark, R. C. (2000). Four architectures of instruction. Performance Improvement , 39 (10), 31-77. Dunleavy, M., Dede, C. (2014). Augmented

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10. Creativity and Innovation in Visual Arts through Form and Space Having Symbolic Value

Abstract

The numerous plastic approaches of form in the 20th century are characterized by creativity and innovation. Form, as expression of an artistic language, is the cause and effect for the cultural evolution of a particular spatial-temporal area. The invention of forms depending on the factors which will impose them in a particular socio-cultural context and location environment is not everything. The challenges of the act of creation are far more complex. For the art of the 20th century, the role of the type of expression in visual or gestural language proved much more convincing and meaningful as to the data or phenomena occurring in immediate reality. The personality of the artist, his cultural character, his media coverage and exterior influences of his inner world, his preceding experiences and receiver’s contacts in a specific area are the factors that influence the relation between the work of art and the audience against a particular spatial-temporal background. The psychological and sensory processes in works of plastic art are spatially configured in structures, which leads to self-confession. The artist filters the information and the elements of exterior reality through the vision of his imagination and power of expression specific to his inner self, and turns them into values through the involvement of his state of mind. Constantin Brâncuşi is the sculptor whose role was considered exponential as he revolutionized modern artistic vision by integrating and creating space-form relations through symbol. Throughout his complex work - the Group of Monumental Sculptures of Tg. Jiu, the artist renewed the language of the sculpture-specific means of expression, though archaic forms, by restoring traditional art. Archetypes often make reference to the initial and ideal form and they represent the primitive and native models composing it. Form attracts, polarizes and integrates the energy of the matter outside the human body, and art acquires a unifying function for the senses of our spirit. We identify the forms developed by the junction between fantastic forms, the figments of the imagination of artists who communicate deep human meanings. They invite us in a world of constructive forms and mysteries, truly innovative and elaborate creations, by underlying different directions in the compositional space with symbolic value.

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Symbiosis of Modernisation and National Identity in the Legacy of the “Baltars” (Baltic Art) Porcelain Painting Workshop, 1924–1930

Summary

This article is dedicated to the “Baltars” collective porcelain painting workshop (1924–1930), founded in Riga, Latvia by three modernist artists: painters Romans Suta (1896–1944) and Aleksandra Beļcova (1892–1981) and graphic artist Sigismunds Vidbergs (1890–1970).The “Baltars” phenomenon is significant because of the innovations that the artists brought to the landscape of Latvian porcelain manufacturing and its exhibition activities in the 1920s and the early 1930s, both local and in the Baltic Sea region—Lithuania, Estonia, and Sweden. The article investigates “Baltars” foundation and closure, artistic activities of the company, its attempts to enter the international art and trade scene, and its accomplishments. Special attention is paid to the amalgamation of modernisation, nationalism, and state-building manifested in their paintings on porcelain. Due to the present growing interest in porcelain art in Latvia, triggered by numerous exhibitions and publications, discourse on the “Baltars” phenomenon has become topical.

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Service Brand Identity Characteristics of Software and IT Companies in Cluj-Napoca

.), Handbook on Brand and Experience Management . Cheltenham: PEFC, 58–75. Kapferer, J. N. (2004, 2008). The New Strategic Brand Management. Creating and Sustaining Brand Equity Long Term . London: Kogan Page. McDonald, M. H. B.–de Chernatony, L.–Harris, F. (2001). Corporate Marketing and Service Brands. Moving beyond the Fast-Moving Consumer Goods Model. European Journal of Marketing 35(3/4): 335–352. Mohr, J.–Sengupta, S.–Slater, S. (2010). Marketing of High-Technology Products and Innovations. New York: Prentice Hall. Morrison, S.–Crane, F

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Digital Media Use of Older Adults in Mureş County, Romania

). Accessing, Habits, Attitudes and Engagements. Rethinking Access as Practice. Computers and Composition 24: 16–35. Rab, Á. (2009). A magyarországi idős korosztály információs írástudása és motivációi [Information Literacy and Motivations of the Older Adults in Hungary]. Információs Társadalom [Information Society] 9(4): 55–69. Rogers, E. (2003). Diffusion of Innovations . New York: Simon and Schuster. Schreurs, K.–Quan-Haase, A.–Martin, K. (2017). Problematizing the Digital Literacy Paradox in the Context of Older Adults’ ICT Use: Aging, Media

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Young Consumers’ Fashion Brand Preferences. An Investigation among Students in Romania

://www.ubbcluj.ro/ro/infoubb/documente_publice/files/raport-rector/Raport_Rector_2016.pdf ---gt--- (Accessed on: 3 October 2019). Rhee, J.–Johnson, K. K. P. (2012). Predicting Adolescents’ Apparel Brand Preferences. Journal of Product and Brand Managemen t 21(4): 255–264. Rogers, E. M. (1968/1983). Diffusion of Innovation . New York: The Free Press. Ross, J.–Harradine, R. (2010). Value Brands: Cheap or Trendy? An Investigation into Young Consumers and Supermarket Clothing. Journal of Fashion Marketing and Management 14(3): 350–366. Sandu, D.–Stoica, C. A.–Umbres, R. (2014). Tineri în România. Griji, aspiraţii

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Innovation in education technology: What is the point? Is immersive education the next step?

References Ausburn, L.J., Ausburn F.B. (2004). Desktop virtual reality: a powerful new technology for teaching and research in industrial teacher education. Journal of Industrial Teacher Education, 41 (4), pp. 33-58. Cachia R., Ferrari, A., Ala-Mutka K. M., Punie, Y. (2010). Creative Learning and Innovative Teaching: Final Report on the Study on Creativity and Innovation in Education in the EU Member States. Publications Office of the European Union. http://dx.doi.org/10.2791/52913 Drucker, P. (2002, August

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Audiovisual Policymaking in Estonia at Times of Convergence: An ‘Innovation System’ as a Policy Rationale

October 2015). Hartley, John; Potts, Jason 2014. Cultural Science: A Natural History of Stories, Demes, Knowledge and Innovation. London: Bloomsbury. Ibrus , Indrek 2012. ‘The AV Industry’s Microcompanies Encounter Multiplatform Production’. - Indrek Ibrus, Carlos A. Scolari (eds.), Crossmedia Innovations: Texts, Markets, Institutions. Frankfurt: Peter Lang, 219-242. Ibrus , Indrek 2015a. ‘Kultuur visualiseerub ja rikastub’. - Raivo Vetik (ed.), Eesti inimarengu aruanne 2014/2015. Tallinn: Eesti Koostöö Kogu, 222

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