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The Game of Seven: Glückshaus and Related Dice Games

, 1993] Milano, A. (1993). Temi populari nei giochi di guiseppe maria mitelli. In Homo Ludens - Der spielende Mensch. III , volume 3, pages 129–141, München/Salzburg. Verlag Emil Katzbichler. [Parlett, 1999] Parlett, D. S. (1999). The Oxford history of board games . Oxford University Press, Oxford. [Plock and Seville, 2012] Plock, P. and Seville, A. (2012). The rothschild collection of printed board games at waddesdon manor. In Of Boards and Men: Board Games Investigated. Proceedings of the XIIIth Board Game Studies Colloquium , pages 91–127, Paris

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The Game of the Sphere or of the Universe — a Spiral Race Game from 17th century France

Adrian Seville. The Royal Game of the Goose . New York: The Grolier Club, 2016

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A game that never was: Verney’s duodecimal chess

. Turkish great chess and chinese whispers: misadventures of a chess variant. In: Board Game Studies Journal. [Verney, 1885] Verney, G. (1885). Chess Eccentricities . Longmans, Green, & Company, London.

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The Comoros: a confluence of board game histories

Archaeological Science , 40:1715– 1730. [Depaulis, 2001] Depaulis, T. (2001). Jeux de parcours du monde arabomusulman (afrique du nord et proche-orient). Board Game Studies , 4:53–76. [Falkener, 1892] Falkener, E. (1892). Games Ancient and Oriental and how to play them . Longmans, Greens & Co., London. [Jansen, 1990] Jansen, R. (1990). Van alfonso x tot broekkamp de veelzijdige. Hoofdlijn , 10:12–13. [Kronenburg et al., 2006] Kronenburg, T., Donkers, J., and de Voogt, A. (2006). Endless moves in bao. Journal of the International Computer Games

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Culture of Sedentary Play in India – The Space Context


Playing of sedentary games with dice and playing board games have had a major role in the Indian culture since at least 3000 BCE. This is shown by archaeological sites and early literary references in the Rig-Veda, Mahabharata and other texts. Some of these games have survived in the form of boards, game pieces, dice and cards. Apart from actual sets, the traces of board games can also be found in Hindu rock cut temples. These sculptures and paintings appear across the medieval period. The list is exhaustive. The game play also finds its presence on numerous temple floorings, carved or inscribed. Why would somebody carve these board games on these spaces? Interestingly, throughout history, some board games have increased its popularity, and some have disappeared from artistic expressional record. How did one board game overtake the other in terms of its popularity in the later phases of history? What made these games socially acceptable and popular? Where were these games played? What was the space context? The paintings dominantly show royal houses, court rooms as spaces. Were there special pavilions used for game playing by Indian royals? In India board games were traditionally played at ground level. With growing European influence in the subcontinent in the 18th century, local elites adopted the western custom of elevated furniture for board games. Did this change the space context?

The paper thus tries to evolve parameters to analyze the impact of board games on spaces and would throw light on the “space context” with reference to Indian board games tracing it to the contemporary time.

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Pente Grammai and the ‘Holy Line’

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Ancient American Board Games, I: From Teotihuacan to the Great Plains

”. In: The Cambridge History of the Native Peoples of the Americas, II : Mesoamerica, Pt. 1 . Ed. by Adams, R. E. W. and McLeod, M. J. Cambridge University Press, pp. 318–357. Jerónimo de Alcalá (1970). The Chronicles of Michoacan . English version of Jerónimo de Alcalá 1988. University of Oklahoma Press. Jerónimo de Alcalá (1988). La relación de Michoacán; versión paleográfica, estudio preliminar y notas del doctor Francisco Miranda. Zamora, El Colegio de Michoacán. Kendall, T. (1980). Patolli: A Game of Ancient Mexico . Newton, MA, Kirk Game

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Board to Page to Board
Native American Antecedents of Two Proprietary Board Games

Government Printing Office, Washington DC) Depaulis, T. (2001). An Arab Game in the North Pole? Board Games Studies , 4 , 77–82. Retrieved from Freeman-Witthoft, B. (2007). Robert Stewart Culin and New World Games. In I. L. Finkel (Ed.), Ancient Board Games in Perspective (pp. 270–274). London: The British Museum Press. Magie, L. J. (1904). Game Board. US Patent 748,626 . Retrieved from Murray, H

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A Note On Chess In 19th Century Turkestan

-270. Cox, H. (1801). “On the Burmha Game of Chess; compared with the Indian, Chinese, and Persian Game of the same denomination”. In: Asiatick Researches 7, pp. 486-510. Dahl, V. (1866). Tolkovy slovar’ zhivago velikoruskago iazyka. Part 4, In Russian. Moscow. Grimm, V. (1851). “Chess at Aleppo”. In: Chess Player’s Chronicle 12, pp. 184-186. Karakhan, Y. (1982). Shakhmaty-uvlekatel’naia igra. In Russian. Moscow: Znanie. Karalkin, P. (1971). “Tuvinskie shakhmaty”. In: Etnografia narodov SSSR. In Russian. Leningrad

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Measuring Drama in Goose-like Games

References Ciompi, L. & Seville, A. (n.d.). Giochi dell’Oca e di percorso. Retrieved from Parlett, D. (1999). The Oxford History of Board Games . Oxford University Press. Seville, A. (2002). Statistical characteristics of enjoyable race games. Barcelona, BGS Colloquium. (Revised in 2011. Available at Ciompi, L. & Seville, A. (n.d.)) Seville, A. (2009). The Sociable Game of the Goose. In Silva, J.N. (Ed.), Proceedings of the Board Game Studies Colloquium XI (pp. 3–17). Seville, A. (2016

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