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Emotional State of Consumer in the Urban Purchase: Processing Data

., Leen, T.K., Gorenstein, E.E., Guilak, F., Labhard, M., DeLeeuw, W., 2010. Mobile Therapy: Case Study Evaluations of a Cell Phone Application for Emotional Self-Awareness. Journal of Medical Internet Research, 12(2), 10. [28] Noble, T., 2013. Neuroscience in Practice: The Definitive Guide for Marketers. Admap 48, 3, рр.30-45. [29] Oshumi, T., Ohira, H., 2010. The Positive Side of Psychopathy: Emotional Detachment in Psychopathy and Rational Decision-Making in the Ultimatum game. Personality and Individual Differences, 49, pp.451

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Leadership Style, Organizational Performance, and Change Through the Lens of Emotional Intelligence

effectiveness in managerial simulation game. Innovar, 26(62), pp.11-22. [38] Stein, S.J., Book, H.E., 2011. The EQ Edge: Emotional Intelligence and Your Success (3rd ed.). Mississauga: John Wiley & Sons Canada, Ltd. [39] Suan, S.C.T., Anantharaman, R. N., Kin, D. T. Y., 2015. Emotional Intelligence and Organizational Performance: A Framework. Global Business and Management Research, 7(2), pp.37-43. [40] Sverdrup, T.E., Schei, V., Tjølsen, Ø.A., 2017. Expecting the Unexpected: Using Team Charters to Handle Disruptions and

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Foundations of Management
The Journal of Warsaw University of Technology
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References [1] Aumann, R., Dreze, J., 1975. Solutions of cooperative games with coalition structures. International Journal of Game Theory, (4), pp.180-192. [2] Aumann, R., Hart, S., 1994. Handbook of Game Theory with Economic Applications, Vol. 2. North-Holland: Elsevier. [3] Aumann, R., Hart, S., 2002. Handbook of Game Theory with Economic Applications, Vol. 3. North-Holland: Elsevier. [4] Aumann, R., Heifetz, A., Incomplete Information. In: R. Aumann and S. Hart, eds., 2002. Handbook of

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Several Remarks on Banach–Mazur Games and its Applications Ewa Drabik

References [1] Duda R. - Lwow School of Mathematics. Wroclaw University Publishing House. Wroclaw 2007 (in Polish). [2] Cheng H. - Ranking Sealed High-Bid and Open Asymmetric Auction [in] Journal of Mathematical Economics 42, 2006, pp. 471-498. [3] Dixit A.K., Nalebuff B.J. - The Art of Strategy: A Game Theorist’s Guide to Success in Business & Life. Polish Edition by MT Biznes Ltd, Warsaw 2009 (in Polish). [4] Klemperer P. - Auctions: Theory and Practice. Princeton University Press, Princeton

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Combining Ideas in Crowdsourced Idea Generation


Collecting ideas through crowdsourcing has become a common practice for companies to benefit from external ideas and innovate. It is desirable that crowd members build on each other's ideas to achieve synergy. This study proposes and verifies a new method for idea combination which can result in combined ideas that are both novel and useful. The domain-specific knowledge of crowd members does not influence the effectiveness of such idea combination. The new method can be used for collecting highly creative ideas from the crowd. The implications for future research are discussed.

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Several Remarks on the Role of Certain Positional and Social Games in the Creation of the Selected Statistical and Economic Applications

Rules. Advanced in Applied Mathematics, Vol. 6, pp.4-22. [5] Mauldin, R.D., 1981. The Scottish Book. Mathematics from the Scottish Café. Boston – Basel – Stuttgart: Birkhausen. [6] Mycielski, J., 1992. Games with Perfect Information. In: R.J. Aumann, S. Hart (eds.). Handbook of Game theory with Economic Application, Vol. 1, North – Holland, Amsterdam, pp.20-40. [7] Pijanowski, L., 1972. Przewodnik gier (Game Guide). Warszawa: Iskry.

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Classical and Quantum Physics in Selected Economic Models

References Balicki A. - Analiza rynku (Market Analysis). Wydawnictwo Wyższej Szkoły Zarządzania, Gdańsk 2002. Challet D., Marsili M., Zhang Y. C. - Modeling Market Mechanism with Minority Game. Physica A - 276, 2000, pp. 284-315. Drabik E. - Aukcje w teorii i praktyce (Auctions in Theory and Practice). Wydawnictwo SGGW, Warsaw 2007. Feynman R. P., Leigton R. B., Sands M. - Feynmana wykłady z fizyki (The Feynman Lectures on Physics). Vol. III

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Role Patterns in it Projects Teams: Design of a Selection Module Using Fuzzy Logic Techniques

Cooperative Game. (Second Edition), Helion, Gliwice 2008. [6] Forsyth D.R. - Group dynamics. (Second edition), Pacific Grove, CA: Brooks/Cole 1990. [7] Hannay J.E. et al - Effects of personality on Pair Programming. Software Engineering, IEEE Transactions on Vol. 36, No. 1, Jan-Feb 2010, pp. 61-80. [8] Piegat A. - Modelowanie i sterowanie rozmyte. Wydawnictwo EXIT, Warszawa 2003. [9] Rasmusson J. - The Agile Samurai: How Agile Masters Deliver Great Software. Helion, Gliwice 2012. [10] Schaber K

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A Model for Information Support for Knowledge Workers

., Patalas-Maliszewska J. - The impact of ERP on maintenance management [in] Management and Production Engineering Review, Vol. 4, No. 3, 2013, pp. 15-25. [11] Leng M., Parlar M. - Allocation of cost savings in a three level supply chain with demand information sharing: a cooperative-game approach [in] Operation Research, Vol. 57, No. 1, 2009, pp. 200-213. [12] Liu Y., Phillips J.S. - Examining the antecedents of knowledge sharing in facilitating team innovativeness from a multilevel perspective, [in] International Journal of Information

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