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From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe

References Adams, Fred, Gary Fuller and Robert Stecker. 1997. The semantics of fictional names. Pacific Philosophical Quarterly 78 (2): 128–148. . Barseghyan, Liana. 2017. On some characteristic features of video game discourse. [ Foreign Languages at Higher School ] 2017 (1): 11–18. Bell, Alice, Astrid Ensslin and Hans Kristian Rustad (eds.). 2014. Analyzing digital fiction (Routledge Studies in Rhetoric and Stylistics 5). New York: Routledge. Beregi, Tamás. 2010. Pixelhősök: A számítógépes

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Transmedia Project Design: Theoretical and Analytical Considerations

). Mittell, J. 2009a. ‘All in the game: The Wire, serial storytelling and procedural logic’. - P. Harrington, N. Wardrip-Fruin (eds.), Third Person: Authoring and Exploring Vast Narratives. Cambridge, mA: MIT Press, 429-438. Mungioli, M. C. 2011. ‘Narratives, languages and media in the context of interactive digital technologies: Interview with Carlos A. Scolari’. - MATRIZes: Revista do Programa de Pós-Graduação em Ciências da Comunicação da Universidade de São Paulo, 4, 2, 127-136. Murray, J. 1997. Hamlet on the Holodeck: The Future of

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