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Using the Business Model Canvas (BMC) strategy tool to support the Play4Guidance online entrepreneurial game

Entrepreneurship Education: Conceptual and Empirical Insights. Journal of Small Business Management, 51(3), 352-369. doi: 10.1111/ jsbm.12023 [9] Osterwlader, A and Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers and Challengers. New Jersey: John Wiley and Sons. [10] Pawlowski, J. M., & Holtkamp, P. (2012). Towards an Internationalization of the Information Systems [11] Curriculum. In: Proc. of MKWI 2012 (Multi Conference Business Information Systems), Braunschweig, March 2012

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Digital Geogames to foster local biodiversity

. [21] Eagly, A. & Chaiken, S. (1993). The psychology of attitudes. New York: HBJ. [22] Fang, X., Chan, S., Brzezinski, J. & Nair, C. (2010). Development of an Instrument to Measure Enjoyment of Computer Game Play. International Journal of Human-Computer Interaction, 26, 868-886. [23] Frick, J., Kaiser, F. G., & Wilson, M. (2004). Environmental knowledge and conservation behavior: exploring prevalence and structure in a representative sample. Personality and Individual Differences, 37(8), 1597-1613. [24] Fu, F., Su, R

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Anatomia da Linguagem: Podemos Compreender Jogos de Linguagem a Partir de Redes Corticais?

Abstract

There is today much interest in research of neuronal substrata in metaphor processing. It has been suggested that the right hemisphere yields a key role in the comprehension of figurative language (non-literal) and, particularly, in metaphors. Figurative language is included in pragmatics, a branch of linguistics that researches the use of language, in opposition to the study of the system of language. There lingers, though, an open debate in respect to the identification of the specific aspects concerning semantics, as opposed to those dominated by pragmatics. Can studies from neuronal correlates clarify questions that relate to semantics/pragmatics representation? I shall analyze neuroscientific developments about implicit language to attempt to understand, in section 2, scientific techniques available and more suitable to the phenomenology of the act of understanding an implicit, figurative or implicated message in a certain language game. To do so, I shall start by reviewing the studies in philosophy of language, and accommodate the development of the research in pragmatics underlying metaphor, particularly, in Philosophical Investigations by Wittgenstein. Finally, I discuss the possibility of interpretative capabilities being socioculturally grounded. I expect this methodological analysis to contribute to the enlightenment of the problem of phenomenology of intersubjective pragmatics, and to its future experimental paradigms.

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The Creation of Multimedia Resources to support the Gaelic Athletic Association (GAA) Coach Education Programme (CEP)

. (2014). Promoting a Creative Educational Entrepreneurial Approach in Higher Education. International Journal for Transformative Research, 1(1), 75-100 [10] Daly, P. (2014), Iomain: Tradition in Practice: How Ireland and Scotland’s Celtic Rivalry Influenced the Development of the Modern-Day Game of Iomain.goo.gl/YoYiuX (accessed on 24th September 2016) [11] Horgan, P., & Daly, P. (2015). The Role of the Coach Developer in Supporting and Guiding Coach Learning. A Commentary. International Sport Coaching Journal, 2, 354

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