Search Results

1 - 10 of 45 items :

  • Engineering, other x
  • Introductions and Overviews x
Clear All
Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values

R eferences [1] M. J. Osborne, An introduction to game theory . Oxford: Oxford University Press, Incorporated, 2003. [2] J. C. Harsanyi and R. Selten, A General Theory of Equilibrium Selection in Games. Cambridge: The MIT Press, 1988. [3] V. G. Suzdal, Game theory for Fleet . Moscow: Voyenizdat, 1976 (in Russian). [4] R. Calvert, M. D. McCubbins, and B. R. Weingast, “A Theory of Political Control and Agency Discretion,” American J. of Political Science , vol. 33, no. 3, 1989, pp. 588–611. [5] D

Open access
TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks

. [13] K. Tan, J. Song, Q. Zhang and M. Sridharan, “A Compound TCP Approach for High-speed and Long Distance Networks,” in Proc. IEEE INFOCOM 2006. 25TH IEEE Int. Conf. on Computer Commun. , Barcelona, Spain, 2006, pp. 1–12. [14] M. Felegyhazi and J. P. Hubaux, “Game Theory in Wireless Networks: A Tutorial,” EPFL Technical report: LCA-REPORT-2006-002, Switzerland, Jan. 2006. [15] A. Medeisis, J. Sydor, L. Cremene, O. Holland, A. Anskaitis, D. Wiecek, Y. Haddad and T. Cuzanauskas, “ISM-Advanced: Improved Access

Open access
Virtual Reality as Innovative Approach to the Interior Designing

References [1] Indraprastha A. & Shinozaki M. (2009). The Investigation on Using Unity3D Game Engine in Urban Design Study, ITB J. ICT, Japan, Vol. 3, No. 1, pp 1-18; [2] Prittiporn L. & Jinuntuy P. Interactive. (2009). 3D Simulation System in Game Engine Based Collaborative Virtual Environment for Architectural Design Communication, Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia, Yunlin (Taiwan), pp 533-542; [3] Kaleja P. & Kozlovská M. (2015). Virtual reality as unconventional way of

Open access
Computer-Aided Standardisation for Manufacturing and Maintenance Activities

References [1] Gronwald, Klaus-Dieter. Integrierte Business-Informationssysteme: ERP, SCM, CRM, BI, Big Data Analytics – Prozesssimulation, Rollenspiel, Serious Gaming. Springer: Berlin, Heidelberg. 2015. 236 pages. [2] Hannig, Uwe - Schwab, Wolfgang - Findeisen, Dirk. Entwicklung eines Management- informationssystems: Rapid Warehousing mit dem SAS-System. Schäffer-Poeschel Verlag. 1998. 233 pages. [3] Manzini, Riccardo - Regattieri, Alberto - Pham, Hoang - Ferrari, Emilio: Maintenance for Industrial Systems. Springer Verlag: London. 479

Open access
STEM education supported by virtual laboratory incorporated in self-directed learning process

. Muntean, and C. H. Muntean, “Final Frontier Game: A Case Study on Learner Experience”, 10th International Conference on Computer Supported Education , vol. 2, pp. 122-129, 2018. [4] E. Akgn and B. Akkoyunlu, “Instruction of computer supported collaborative learning environment students contribution quality”, Procedia-Social Behavioral Sciences , vol. 9, no. 3, pp. 1489-1492, 2013. [5] M. Shimba, M. P. J. Mahenge, and C. Sanga, “Virtual Labs versus hands-on labs for teaching learning computer networking: A comparison study”, International Journal of

Open access
Low-noise and low power CMOS photoreceptor using split-length MOSFET

. Handoko, K. S. Y. Takokoro, M. Kumahara, and A. Matsuzawa, “A CMOS Image Sensor for Local-Plane Motion Vector Estimation”, Symp. VLSI Circuits Dig. Papers , vol. 3650, pp. 28–29, 2000. [5] O. Janbu, R. Johansson, T. Martinussen, and J. Solhusvik, “A 1.17-Megapixel CMOS Image Sensor With 1.5 A/D Conversions per Digital CDS Pixel Readout Four In-Pixel Gain Steps”, IEEE J. Solid-State Circuits , vol. 54, no. 9, pp. 2568–2578, Sep 2019. [6] X. Liu and A. El Gamal, “Simultaneous Image Formation Motion Blur Restoration via Multiple Capture”, Proc. IEEE Int

Open access
Review of previous applications of innovative information technologies in construction health and safety

information modeling. Advanced Engineering Informatics, 28 , pp. 66-80. Lin, K.-Y., Son, J. W., & Rojas, E. M. (2011). A pilot study of a 3D game environment for construction safety education. Journal of Information Technology in Construction, 16 , pp. 69-83. Malekitabar, H., Ardeshir, A., Sebt, M. H., & Stouffs, R. (2016). Construction safety risk drivers: A BIM approach. Safety Science, 82 , pp. 445-455. Mallasi, Z. (2006). Dynamic quantification and analysis of the construction workspace congestion utilising 4D visualisation. Automation in

Open access
A Review of Contemporary Techniques for Measuring Ergonomic Wear Comfort of Protective and Sport Clothing

analysis of waist-nipper factors that affect subjective feeling and physiological response-for the design of comfortable women’s foundation garments. Fiber, 61(1), 6-12. [120] Allsop, C. A. (2012). An evaluation of base layer compression garments for sportswear. Manchester Metropolitan University. [121] Falcão, T. A. C. (2017). Advances in human factors in wearable technologies and game design. In: International Conference on Advances in Human Factors and Wearable Technologies, 2017, p. 276. [122] Khodasevych, I., Troynikov, O., Parmar, S. (2017

Open access


The supply chain management challenges and inventory holding problems can easily be demonstrated by the widely known BeerGame simulation. In the Szabó-Szoba R&D Laboratory, we developed an android-based software application for tablets and smart phones for the purpose of having an adaptable, entertaining and effective program which can provide a real life experience to the participants about the nature of the bullwhip effect. Having an appropriate and comprehensive performance measurement system with the critical parameters and KPIs is inevitable for finding the right solutions - We used four perspectives of the Balanced Scorecard method. The innovative force of our research is based on the trainings: the discussion on outcomes and the team learning. The purpose of the current development is to build a new feature in the software: an artificial client can substitute one or more players in the supply chain, which makes decisions by using genetic algorithms.

Open access
Quality of Video Games: Introduction to a Complex Issue

, Penguin, London. International Organization for Standarization 2015. ISO 9000:2015, retrieved from: [21.04.2019]. Ip, B., Jacobs, G. 2006. Quality function deployment for the games industry: Results from a practical application , Total Quality Management, 17, 835–856. ITU-T, 2008. Recommendation E.800: Definitions of terms related to quality of service , Telecommunication Standardization Sector of ITU. Jacobs, G., Ip, B. 2003. Matching games to gamers with quality function deployment

Open access