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Quality of Video Games: Introduction to a Complex Issue

, Penguin, London. International Organization for Standarization 2015. ISO 9000:2015, retrieved from: [21.04.2019]. Ip, B., Jacobs, G. 2006. Quality function deployment for the games industry: Results from a practical application , Total Quality Management, 17, 835–856. ITU-T, 2008. Recommendation E.800: Definitions of terms related to quality of service , Telecommunication Standardization Sector of ITU. Jacobs, G., Ip, B. 2003. Matching games to gamers with quality function deployment

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Knowledge management in production enterprises

the Future, Robert Morris University, Pittsburgh, USA. 12. Hejduk I. K. 2005. On the way to the future: The knowledge-based enterprises. Human Factors and Ergonomics in Manufacturing, 15(1), pp. 5–14. 13. H o C.T.B., H su S.F., O h K.B. 2009. Knowledge sharing: game and reasoned action perspectives. Industrial Management & Data Systems, vol. 109 No. 9, pp. 1211-30. 14. H su M.H., J u T.L., Y en C.H., C g C.M. 2007. Knowledge sharing behaviour in virtual communities: the relationship between trust, self-efficacy, and outcome expectations

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An effective selection process is the key to quality job positions occupation conditional for long-term competitiveness

Reference Armstrong, M. 2009. Handbook of human resource management practice. London: Kogan Page limited. Armstrong, M.B., Landers, R.N., Collmus, A.B., 2016. Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management. In Davis, D., Gangadharbatla, H. (Eds.), Emerging research and trends in gamification 140-165. Cagáňová, D., Čambál, M., Šujanová, J., 2012. The Multiculturality Aspects and Human Capital Management within Slovak Industrial Enterprises , 4th European Conference on

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Contract Brewing – Production-Oriented Cooperation in Craft Brewing Industry

Interests: Priorities and Security, 4(337), 88-102. Oliver, G. (Ed.), 2012. The Oxford companion to beer . New York: Oxford University Press. Osterwalder, A., Pigneur, Y., 2010. Business model generation: a handbook for visionaries, game changers, and challengers . John Wiley & Sons. PACOVSKÉ STROJÍRNY, Producent urządzeń browarniczych, (20.02.2019). Perechuda K., 2000. Organizacja wirtualna [in:] Zarządzanie przedsiębior-stwem przyszłości. Koncepcje, modele, metody , Praca zbiorowa pod redakcją K. Perechudy, Agencja

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In-Factory Learning – Qualification For The Factory Of The Future

: . [13] Fraunhofer, “3D-Layoutplanung mit dem IPA-Planungstisch,” 2015. [Online]. Available: . [14] S. Deterding, M. Sicart, L. Nacke, K. O’Hara, and D. Dixon, “Gamification: Using game-design elements in non-gaming contexts,” in Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA ’11, 2011, p. 2425. [15] O. Korn, “Industrial playgrounds: how gamification helps to

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Continuous Improvements at Operator Level

., Mathews, C. T., and Ward, J. G. (1986). Learning curve models of construction productivity. Journal of construction engineering and management , 112(2), 245-258. Tommelein, I. D., and Riley, D. R. (1999). Parade game: Impact of work flow variability on trade performance. Journal of Construction Engineering & Management , 125(5), 304. Ursavas, E. (2017). A benders decomposition approach for solving the offshore wind farm installation planning at the North Sea. European Journal of Operational Research , 258(2), 703-714. Yin, R. K. (2014). Case study

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Enhancing the tourist attraction visiting process with gamification: key concepts

Demand. Caillois, R. (2001). Man, Play and Games. Urbana, & Chicago, USA: University of Illinois Press. Chou, Y.-K. (2015). A Comprehensive List of 90+ Gamification Cases with ROI Stats. Retrieved from Csikszentmihalyi, M. (1975). Beyond Boredom and Anxiety. San Francisco, USA: Jossey-Bass. Deterding, S., Dixon, D., Rilla, K., & Lennart, N. (2011). From Game Design Elements to Gamefulness: Defining "Gamification

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Applying the Computer Aided Systems in Education Process

REFERENCES [1] J. G. H. Carlson, A. C. Yao. “Simulating an agile, synchronized manufacturing system,” International Journal of Production Economics , Vol. 112, pp. 714- 722, Apr. 2008. [2] M. Matúšová. Application of simulation method in manufacturing system design . Trnava, STU Bratislava, 2015, pp. 88, ISBN 978-80-227-4487-4. [3] Z. Kosmadoudia, T. Lima, J. Ritchie, S. Louchart, Y. Liu, R. Sunga. Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements”. Computer-Aided Design , Vol.5, Issue

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Safety Management in the Age of Internet Threats

: [Dec. 15, 2018]. [4] Five-year-old girl suffers horrific burns after becoming the latest victim of ‘fire fairy’ game spreading online where children are told to secretly turn on gas rings. Available [Dec. 09, 2018]. [5] K. Hollá. Sexting a kyberšikana . Bratislava: Iris, 2016. [6] R. Juncor, J. Masrodicasa. Connecting to the Net.Generation: What higher education

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Techniques for designing value propositions applicable to the concept of outcome-economy

Startup Owner’s Manual Vol. 1™ The Step-by-Step Guide for Building a Great Company . Pescadero, USA: K&S Ranch Publishing Division Osterwalder, A., Pigneur, Y., Smith, A., Bernarda, G., & Papadakos, P. (2014). Value Proposition Design . New Jersey, USA: John Wiley & Sons, Inc. Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers . New Jersey, USA: John Wiley & Sons, Inc. Martin, R. L. (2014). Two Words That Kill Innovation. Harvard Business Review . Retrieved from https

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