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The Pay-What-You-Want game: What can be learned from the experimental evidence on Dictator and Trust Games?

-57. Bolle, F. (1998), “Rewarding trust: An experimental study”, Theory and Decision, Vol. 45, No. 1, pp. 83-98. Bouckaert, J. and Dhaene, G. (2004), “Inter-ethnic trust and reciprocity: results of an experiment with small businessmen”, European Journal of Political Economy, Vol. 20, No. 4, pp. 869-886. Brañas-Garza et al. (2013), “Moral cleansing and moral licensing: experimental evidence”, Economics and Philosophy, Vol. 29, No. 2, pp. 199-212. Camerer, C.F. (2003), Behavioral game theory: experiments in strategic

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Game theory in designing mHealth apps for monitoring hypertension

making: models and current research. Journal of clinical nursing, 17 (2), 187-195. Bettinger, B. (2016). Game theory and mechanism design for cooperative competition dilemmas between healthcare providers, PhD Thesis. Bevington, P.R., Robinson, D.K., (2003). Data Reduction and Error Analysis for the Physical Sciences. McGraw-Hill. Bryan, K. (2009). Communication in Healthcare. Peter Lang Publishing. Caplan, A. (2011). Will evidence ever be sufficient to resolve the challenge of cost containment? Journal of Clinical Oncology, 29 , 1946

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Game mechanics and aesthetics differences for tangible and intangible goods provided via social media

dbbbe69424711a Hamari, J., & Koivisto, J. (2015). “Working out for likes”: An empirical study on social influence in exercise gamification. Computers in Human Behavior . https://doi.org/10.1016/j.chb.2015.04.018 Hammedi, W., Leclerq, T., & Van Riel, A. C. R. (2017). The use of gamification mechanics to increase employee and user engagement in participative healthcare services. Journal of Service Management , 28 (4), 640–661. https://doi.org/10.1108/JOSM-04-2016-0116 Hartmann, T., Jung, Y., & Vorderer, P. (2012). What Determines Video Game Use

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Vendor Selection and Supply Quotas Determination by Using a New Multi-Objective Programming Method Based on Cooperative Game Theory

. 243, No. 9, pp. 746-754. 10. Osborne, J. M. (2004) An introduction to game theory, Oxford University Press, New York, 11. Perić, T., Babić, Z. (2010) “Vendor Selection by Application of Revised Weighting Method and Fuzzy Multicriteria Linear Programming”, Proceedings of the Challenges for Analysis of the Economy, the Businesses, and Social Progress, International Scientific Conference, Szeged, November 19-21, 2009. www.edoc.hu/conferences/statconf2009 , Edited by Peter Kovacs, Katalin Szep and Tamas Katona, Published by Unidocument Kft. www

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Gaming for Introducing Social Challenges and Responsibility to Young People

. Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Basingstoke: Palgrave. Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27 (1), 5–22. https://doi.org/10.1016/j.adolescence.2003.10.002 Gilliam, M., Jagoda, P., Jaworski, E., Hebert, L. E., Lyman, P., & Wilson, M. C. (2016). “Because if we don’t talk about it, how are we going to prevent it?”: Lucidity, a narrative

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Analysis of Ineffectiveness Arising in “Investor-government” Relations

.1016/0167-4870(93)90007-8 Barbosa, D., Carvalho, V.M. and Pereira, P.J. (2013). The Interaction between Firms and Government in the context of Investment Decisions: A Real Options Approach. FEP Working Papers, 507. Besley, T. (1994). How Do Market Failures Justify Interventions in Rural Credit Markets? The World Bank Research Observer, 9(1): 27-47, http://dx.doi.org/10.1093/wbro/9.1.27 BIS: (2011). International Trade and Investment - the Economic Rationale for Government Support. BIS Economics Paper, 13. Cao J., Hu, L. and Yao, Q. (2014). Game

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Ethical Textile Consumption: Only a Question of Selflessness?

Abstract

When it comes to purchase decisions for fair-trade clothing, there seems to be a gap between actions and words. Only few people buy fair trade despite stating moral concerns. Based on a survey of German consumers and the results of a behavioral economic game, the article presents strategies to minimize the gap identified between the willingness to purchase and the moral standards that many consumers set for themselves. The data suggests several consumer types and provides a few promising starting points for strategies that are not based on selflessness but rather generate more tangible benefits for the individual consumer groups. At least three of five consumer types or two-thirds of the consumers may constitute possible target groups according to the findings.

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About Applications of the Fixed Point Theory

Abstract

The fixed point theory is essential to various theoretical and applied fields, such as variational and linear inequalities, the approximation theory, nonlinear analysis, integral and differential equations and inclusions, the dynamic systems theory, mathematics of fractals, mathematical economics (game theory, equilibrium problems, and optimisation problems) and mathematical modelling. This paper presents a few benchmarks regarding the applications of the fixed point theory. This paper also debates if the results of the fixed point theory can be applied to the mathematical modelling of quality.

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Using the 3D Virtual Environments for Teaching: Report from the Field

. ENGAGE (2012) European Network for Growing Activity in Game-based learning in Education. Retrieved 29 th of February 2012, from http://www.engagelearning.eu/ Games for Learning Recommendations from IMAGINE Project (2010).). Retrieved 29 th of February 2012, from http://games.eun.org/2010/11/games_for_learning_recommendat.html Games in Schools (2012), coordinated by European School Net. Retrieved 29 th of February 2012, from http://games.eun.org/ IMAGINE project (2008-2010) Increasing

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IT Solutions in Transport Management of Liquid Fuels. Case Study of Grupa Lotos

Management Based on SAP Systems, Springer-Verlag, Berlin-Heidelberg. 5. J. Witkowski (2010), Zarządzanie łańcuchami dostaw. Koncepcje, procedury i doświadczenia. PWE, Warszawa. 6. www.peerlessresearch.com. 7. K.X. Zhu (2004), Information Transparency of Business to Business Electric Markets: A Game - Theoretic Analysis, „Management Science”, Vol. 50, No. 5, May.

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