patterns, arcade-game motifs, geometric figures, pseudo-window frames and even infantilized flora and fauna representations are just some of the visible symptoms of aesthetic chaos, colloquially associated with the term urban pastelosis, known in Poland as pasteloza . With a name that bears an uncanny resemblance to a bacterial infection, pasteloza and its manifestations arose from the need for aesthetisation.
Pasteloza , however, is not a scientific term. It is just a pejorative nickname for what is in front of our very eyes in almost every larger Central European
Branislav Folić, Saja Kosanović, Tadej Glažar and Alenka Fikfak
Weiner, F. Five critical horizons for Architectural Educators in an Age of Destruction. EAAE prize 2003–2005, Writings in Architectural Education [Ebbe Harder, ed.]. 2005, pp. 21–46.
Five critical horizons for Architectural Educators in an Age of Destruction
EAAE prize 2003–2005, Writings in Architectural Education
Fikfak, A. Workshops as a Form of Empirical Learning : Researching the Term “Sustainable Development” [P. Gabrijelčič & A. Fikfak, ed.]. The Creativiti Game
contrast, uses a multi-touch table with a digital representation of the built environment of the city. Participants can investigate the planned project from different viewpoints, modify, comment and rate it. Different proposals can be compared, and consent may be requested for given schemes.
On yet a more complex level, online tools or methods for massive co-design are still an unexplored field. Here, multi-player gaming approaches may provide an avenue for innovation. The general concept in this respect is to be delivered within the U_CODE runtime.
The first one applies to large scale public investments. The general rule when introducing such urban projects is to design investments whose objective is to ‘leverage’ key urban resources, and by the same token, the entire urban development. The biggest difference between private and public-led investments is that in the second case the official aim declared by the promoter is not only to make a profit but also to improve the quality of life of the inhabitants in the immediate neighbourhood. Nevertheless, even public policy is influenced by the game of
assembling social diversity. Tracing networks with wood, steel, polished surfaces and blinking signals, bip-bing doors and blinking elevator buttons, design connects us differently, linking disparate heterogeneous elements and effects, thus entering a game of producing, adjusting and enacting the social’ ( Yaneva 2009 : 282).
It is a position that acknowledges ‘thing-power’ as a critical corrective leading us to see objects and artefacts as having a ‘vibrant materiality’ beyond human command and control ( Bennett 2010 ). It is a material and pragmatic position that
area. The sports field is sunk into the ground and is surrounded by steps, which can also function as a stand for people to watch a game ( Fig. 3 ). The uneven play area is also sunk into the ground. For most of the year the water-square is dry and used as a recreational space. When heavy rainfall occurs, the water-square changes its function and appearance and collects rainwater from the neighbourhood. The design ensures that the square will flood gradually. The sports field and playground are turned into ponds, where children can play in and around the water
prestigious flagship project as ‘a pioneering or innovative, high profile, large-scale, self-contained development which is primarily justified in terms of its ability to attract inward investment, create and promote new urban images, and act as the hub of a radiating renaissance facilitating increases in land values and development activities to adjacent areas’. , formulated several arguments claiming that the prestige project is the essential tool for local economic development and stressed their (seemingly) positive sum-game character ( Tab. 1 , left column). Critics of
and entitlement to profit, the latter’s greater power is indisputable. This lack of symmetry results in an antagonism that is impossible to resolve by means of consensus politics. Unless one uses multi-value logic, the antagonism is unlikely to be transformed into agonistic positions which are considered more productive and adequate to social reality ( Rogers et al. 2017 : 11–15). In fact, most of the issues concerning spatial management, apart from the new buildings, can be interpreted as a quite well balanced game of interests between residents, housing
rooms, including on foot or by bike. That is a great advantage for breweries hoping to lure new customers, but it also means there is no room to hide if the beer doesn’t measure up. Breweries need to be on their game because customers have options’ ( Gorski 2015 ).
The geographic clustering of craft breweries in specific urban neighborhoods has important implications for the increasingly popular phenomenon of beer tourism ( Kraftchick et al. 2014 ). Geographic clustering of breweries is beneficial to both the beer tourist and the city. From the tourist’s perspective
. Tschumi’s Transgression in Architecture ( Tschumi 1976 ). Determining transgressiveness as a fundamental component of architectural activities resulting from the need to provide a balance between constraints (legal, budgetary, spatial) and the search for architectural form makes architecture in this perspective a game of variable rules ( Rice & Littlefield 2015 : 2).
As homo urbanus The author of the term, J. Reumer, used it in 2011 in the book De mierenmens – een evolutiesparadox ( Reumer 2011 ) strives to create an environment that reflects the realisation of