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The supply chain management challenges and inventory holding problems can easily be demonstrated by the widely known BeerGame simulation. In the Szabó-Szoba R&D Laboratory, we developed an android-based software application for tablets and smart phones for the purpose of having an adaptable, entertaining and effective program which can provide a real life experience to the participants about the nature of the bullwhip effect. Having an appropriate and comprehensive performance measurement system with the critical parameters and KPIs is inevitable for finding the right solutions - We used four perspectives of the Balanced Scorecard method. The innovative force of our research is based on the trainings: the discussion on outcomes and the team learning. The purpose of the current development is to build a new feature in the software: an artificial client can substitute one or more players in the supply chain, which makes decisions by using genetic algorithms.
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This work deals with a specific method of non-destructive testing - acoustic emission. The theoretical part of the article is focused on the underlying principle of this method and its applicability. The experimental part is focused on the research of pressure resistance in mineral feed using acoustic emission. Mineral feed is a condensed cube of rock salt (sodium chloride) with supplementary minerals, which is fed to livestock and game to supply the mineral elements necessary for their health and condition. Acoustic emission gives the overview of internal changes in material structure. With use of specific software we can interpret the acoustic signal and identify the current state of material integrity in real time.
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. Muntean, “Final Frontier Game: A Case Study on Learner Experience”, 10th International Conference on Computer Supported Education , vol. 2, pp. 122-129, 2018.  E. Akgn and B. Akkoyunlu, “Instruction of computer supported collaborative learning environment students contribution quality”, Procedia-Social Behavioral Sciences , vol. 9, no. 3, pp. 1489-1492, 2013.  M. Shimba, M. P. J. Mahenge, and C. Sanga, “Virtual Labs versus hands-on labs for teaching learning computer networking: A comparison study”, International Journal of Research Studies in Educational
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