References Barron, E. (2013). Game Theory, an Introduction, Second Edition, ch. 3., John Wiley & Sons, Inc. Heriyanto, T., & Allen, L. (2014). Kali Linux: Assuring Security by Penetration Testing, Birmingham: Packt Publishing. Min Xie Yuan-Shun Dai, & K.-L. Poh. (2004). Computing System Reliability Models and Analysis, Kluwer Academic Publishers, 101-104. Moga, H., & Boşcoianu, M. (2015). Massive Cyber-attacks Patterns Implemented with BDI Agents, 6th International Conference on Aerospace, Robotics, Manufacturing Systems, Mechanical Systems, Mechanical
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The management of contemporary health systems is a problem of many countries, which consists not only of issues related to the establishment of the roles of institutions involved in their functioning, the allocation of funds, asymmetry of information, or access to health services. Problems of the all system often result from faulty management of particular health institutions, and more specifically from the lack of agreement between the management staff, medical staff and patients.
The proposed study is an attempt to systematize the roles assigned recently to physicians and patients on the one hand, on the other – a presentation of non-standard solutions in this area, which are the existing cooperatives in health care in the world. The issue of jointly implemented by both groups of objectives and adaptation of the idea of cooperatives to the management process was justified by the theory of common pool resources and the game theory.
In recent decades, the question of freedom in market society and responsibility in the behavior of market players has been raised again. Usually, in the public sphere, the thesis is stressed that the state is the main reason for restricting the freedom of the market subjects. In this article, the perception of freedom as negative or positive is stated and analysed; freedom is accepted, understood and refers to every subject, member of society and participant in the market game; subject who in his/her free actions does not subdue and does not harm others and the rest. In their complex life existence ordinary people seem to be between Scylla and Charybdis of the state and the powerful national and transnational market subjects.
term "quality", it's frameworks and measurement methods to video games.
Keywords: video game, quality, customer requirements, games industry
It is estimated that the global video game market brought nearly 138 billion USD in
revenues in 2018, presenting a 13,3% increase from 2017 (Wijman, 2018). At the same
time, the production of a video game can take several years, and cost (including
marketing) well over 200 million USD (Villapaz, 2013). When undertaking such vast
investments, it is desirable that the final product would be of the highest
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