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References Barron, E. (2013). Game Theory, an Introduction, Second Edition, ch. 3., John Wiley & Sons, Inc. Heriyanto, T., & Allen, L. (2014). Kali Linux: Assuring Security by Penetration Testing, Birmingham: Packt Publishing. Min Xie Yuan-Shun Dai, & K.-L. Poh. (2004). Computing System Reliability Models and Analysis, Kluwer Academic Publishers, 101-104. Moga, H., & Boşcoianu, M. (2015). Massive Cyber-attacks Patterns Implemented with BDI Agents, 6th International Conference on Aerospace, Robotics, Manufacturing Systems, Mechanical Systems, Mechanical

. International Organization for Standarization 2015. ISO 9000:2015, retrieved from: [21.04.2019]. Ip, B., Jacobs, G. 2006. Quality function deployment for the games industry: Results from a practical application , Total Quality Management, 17, 835–856. ITU-T, 2008. Recommendation E.800: Definitions of terms related to quality of service , Telecommunication Standardization Sector of ITU. Jacobs, G., Ip, B. 2003. Matching games to gamers with quality function deployment, TQM & Business Excellence, 14, 959–967. Kao Y


The management of contemporary health systems is a problem of many countries, which consists not only of issues related to the establishment of the roles of institutions involved in their functioning, the allocation of funds, asymmetry of information, or access to health services. Problems of the all system often result from faulty management of particular health institutions, and more specifically from the lack of agreement between the management staff, medical staff and patients.

The proposed study is an attempt to systematize the roles assigned recently to physicians and patients on the one hand, on the other – a presentation of non-standard solutions in this area, which are the existing cooperatives in health care in the world. The issue of jointly implemented by both groups of objectives and adaptation of the idea of cooperatives to the management process was justified by the theory of common pool resources and the game theory.


In recent decades, the question of freedom in market society and responsibility in the behavior of market players has been raised again. Usually, in the public sphere, the thesis is stressed that the state is the main reason for restricting the freedom of the market subjects. In this article, the perception of freedom as negative or positive is stated and analysed; freedom is accepted, understood and refers to every subject, member of society and participant in the market game; subject who in his/her free actions does not subdue and does not harm others and the rest. In their complex life existence ordinary people seem to be between Scylla and Charybdis of the state and the powerful national and transnational market subjects.

term "quality", it's frameworks and measurement methods to video games. Keywords: video game, quality, customer requirements, games industry 1. INTRODUCTION It is estimated that the global video game market brought nearly 138 billion USD in revenues in 2018, presenting a 13,3% increase from 2017 (Wijman, 2018). At the same time, the production of a video game can take several years, and cost (including marketing) well over 200 million USD (Villapaz, 2013). When undertaking such vast investments, it is desirable that the final product would be of the highest

References Dixit, A. & Nalebuff, B. (2008). The art of strategy: a game theorist's guide to success in business & life, New York: W. W. Norton & Company. Maxwell, J. (2007). 21 nevyvratitelných zákonů leadershipu: následujete je a lidé vás budou následovat, Praha: Nonaka, I. & Takeuchi, H. (1995). The knowledge - creating company: how japanese companies create the dynamics of innovation, New York: Oxford University Press. Polányi, M. (2009). The tacit dimension, London: University of Chicago Press. Stacey, R. D. (2007). Strategic management and

socializing through means of motor activities, Bologna: Medimond by Editografica, 135. Sopa I. S. & Pomohaci, M. (2014b). Contribution of sports game in children socialization process, The International Conference “Physical education and sports in the benefit of health”, Oradea. Sopa I. S. & Pomohaci, M. (2014c). Group cohesion important factor in sports performance, European Scientific Journal, Volume 10, No. 26. Sopa I. S. & Pomohaci, M. (2015). Finding the leader of a volleyball team using the socio metric survey method, International Congress of Physical Education

REFERENCES Dragnea, A. (2002). Teoria educației fizice și a sportului. Bucureşti: FEST. Elsner, K. L., & Kolkhorst, F. W. (2008). Metabolic demands of simulated firefighting tasks. Ergonomics, Vol. 51, Issue 9 , 1418-1425. Gilbert, J. N. (2011). Teaching sport psychology to high school student-athletes: The Psychological UNIFORM and the Game Plan Format. Journal of Sport Psychology in Action, Vol. 2, Issue 1 , 1-9. Girard, O., & Millet, G. P. (2009). Physical determinants of tennis performance in competitive teenage players. Journal of Strength

’ service efficiency in volleyball game. The European Proceeding of Social & Behavioral Sciences EpSBS , 341-347. Tagoe, H. A. & Dake, F. A. (2011). Healthy lifestyle behaviour among Ghanaian adults in the phase of a health policy change. Globalization and Health, 7 (7), doi: 10.1186/1744-8603-7-7. Taras, H. (2005). Physical activity and student performance at school. Journal of School Health, 6, 214-218. Telama, R. (2009). Tracking of physical activity from childhood to adulthood: A review. Obes Facts, 2 , 187–195. Tomporowski, P. D., Davis, C. L., Miller, P. H