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. International Organization for Standarization 2015. ISO 9000:2015, retrieved from: [21.04.2019]. Ip, B., Jacobs, G. 2006. Quality function deployment for the games industry: Results from a practical application , Total Quality Management, 17, 835–856. ITU-T, 2008. Recommendation E.800: Definitions of terms related to quality of service , Telecommunication Standardization Sector of ITU. Jacobs, G., Ip, B. 2003. Matching games to gamers with quality function deployment, TQM & Business Excellence, 14, 959–967. Kao Y


The fixed point theory is essential to various theoretical and applied fields, such as variational and linear inequalities, the approximation theory, nonlinear analysis, integral and differential equations and inclusions, the dynamic systems theory, mathematics of fractals, mathematical economics (game theory, equilibrium problems, and optimisation problems) and mathematical modelling. This paper presents a few benchmarks regarding the applications of the fixed point theory. This paper also debates if the results of the fixed point theory can be applied to the mathematical modelling of quality.

testare a cunoştinţelor de legislaţie rutieră, în Arma Auto - 100 de ani de existenţă, continuitate şi perspective, Ed. Academiei Forţelor Terestre, Sibiu, pp.139-154, 2017; [5] McClarty K.L., Orr A., Frey P.M., Dolan R.P., Vassileva V., McVay A., A literature review of gaming in education. Research report, Gaming in education, 2012; [6] Paris M., Simulation authoring tools for interactive e-learning courseware development, Higher Education Academy Resources database, 2003, available at:; [7] Kapp K

Heterogeneous Data Resources , Journal of Information & Software Technology, 43, 1, July 2001. [9] Davis K. Paul, Kulick Jonathan, and Egner Michael, Implications of Modern Decision Science for Military Decision-Support Systems , Santa Monica: RAND Corporation, 2005. [10] Général Loup Francart, La maîtrise de l’information, Doctrines , 2000. [11] Grund C.G., Meier M.C., Towards Game-based Management Decision Support: Using Serious Games to Improve the Decision Process , 2016. [12] Leifler Ola, Affordances and Constraints of Intelligent Decision Support for Military


The present paper wishes to start from the premise that we are preparing to express, namely that there is a correlation between the degree of preparation of the basketball referees and their results during the games, between their actual training and the performance we observe. The basketball referee is the person who judges all phases of the game, taking decisions in fractions of a second. For this the referee needs interdisciplinary training, yet not forgetting that he is often selftaught, learning and taking over from field specialists.


The conflict that opposed the Carthaginians, called puny by the Romans, and the Eternal City, was one of epic proportions, similar to the Iliad, because, just as in the Iliad one of the combatants was removed forever, not only from the political game of the region, but also from history. The Punic Wars lasted long, the reason/stake was actually the control of the Mediterranean Sea, one of the most important spheres of influence in Antiquity.

These military clashes followed the patterns of a genuine “clash of civilizations”, there was a confrontation of two civilizations with their military blocks, interests, mentalities, technologies, logistics, strategies and manner of belligerence. The two civilizations, one of money, the other of pragmatism, opposed once again, after the Iliad and the Greco-Persian wars, the Orient (and North Africa) with the West, thus redrawing the map of the world power.

The winner in this “clash” was Rome, by the perseverance, tenacity and national unity of its army to the detriment of Carthage, a civilization of money, equally pragmatic, but lacking national political unity. So the West was victorious, changing the Roman winners in the super-power of the ancient world, a sort of gendarme of the world around the Mediterranean Sea which was turned into a Roman lake (Mare Nostrum.)


Leisure sport activities have an important role inmaintaining health and physical fitness at adults, but also being more and more used for different other reasons like socialization, communication, making new friends and relationships, self-image, challenge etc. Our study focused on finding the main necessities of adults regarding leisure sport activities, discovering the real reasons of practicing sport activities in their free time. So, using the questionnaire method, we asked 204 adults of their real necessities regarding leisure sport activities and why they practice specific sports in their free time. The results showed that different sports are practiced for different necessities, so the practitioners of volleyball game highlighted the necessities of socialization and communication, the football practitioners had chosen movement and competition necessities as main reasons for practicing sport, basketball players elected affiliation and maintain health necessities as primordial, fitness or gym practitioners affirmed that main reasons for practicing sport activities are self-image and satisfaction necessities. The conclusions of the study were that indifferent of the sport that is practiced, leisure sport activities contributes in fulfilling the adult necessities and is an important way of maintain physical, social and psychological progress

term "quality", it's frameworks and measurement methods to video games. Keywords: video game, quality, customer requirements, games industry 1. INTRODUCTION It is estimated that the global video game market brought nearly 138 billion USD in revenues in 2018, presenting a 13,3% increase from 2017 (Wijman, 2018). At the same time, the production of a video game can take several years, and cost (including marketing) well over 200 million USD (Villapaz, 2013). When undertaking such vast investments, it is desirable that the final product would be of the highest

References [1] [2] (Tito Boeri, The Immigration Game )] [3] [4] [5] [6] [7] Paul

, strategii, perspective ”, Revista Română de Geopolitică și Relații Internaționale – Vol. VI – Nr. 1/2014, p. 31 [5] Nikolai Sokov, „ The Not-So-Great Game in Central Asia ”, Monterey Institute of International Studies, Monterey,2005, , accessed at 17:41 02.04.2015 [6] Concept of the Foreign Policy of the Russian Federation , Chapter IV “Regional Priorities”,!OpenDocument , accessed at 21