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Promoting a Creative Educational Entrepreneurial Approach in Higher Education

References Buckler, S. A. (1997). The spiritual nature of innovation. Research Technology Management. 40(2), p. 43. Csikszentmihalyi, M. (1996). Creativity: Flow and the Psychology of Discovery and Invention: Harper Perennial. Dewey, J. (1929). Art and education. New Jersey: Barnes Foundation Ltd. Eisner, E. (1997). The Enlightened Eye. Qualitative Inquiry and the Enhancement of Educational Practice. London: Pearson. European Commission. (2011). Entrepreneurship Education: Enabling Teachers as a Critical Success Factor, a report on Teacher Education

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Digital Geogames to foster local biodiversity

game playing process in DGBL: The relationship between motivational processing and outcome processing. Computers & Education, 55(2), 789-797. [31] Jegers, K. (2007). Pervasive game flow: understanding player enjoyment in pervasive gaming. Computers in Entertainment (CIE), 5, 9-17. [32] Jegers, K. (2009). Pervasive GameFlow: Identifying and exploring the mechanisms of player enjoyment in pervasive games. (PhD thesis, Umea University Sweden) http://en.scientificcommons.org/47716935 (accessed 8th December 2014). [33

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