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A Game Theory Based Model for Internet Public Opinion’s Embryonic Stage

-39. 11. Bi, H. Ten Years the Review and Reflection of Modern Public Opinion Research. Journal of Tianjin Academy of Social Sciences, Vol. 4 , 2013, No 4, pp. 67-71. 12. Wang, J., S. Yuwen. Structure and Operation Mechanism of Network Public Opinion Ecosystem Research. Journal of Intelligence Theory and the Practice, Vol. 37 , 2014, No 1, pp. 55-58. 13. Wang, Y., K. You, M. Wang. Network Public Opinion Propagation Model Based on Game Theory. Journal of Research in Computer Application, Vol. 30 , 2013, No 8, pp. 2480-2482. 14. Blumer, H. Public

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Approximation of Isomorphic Infinite Two-Person Non-Cooperative Games by Variously Sampling the Players’ Payoff Functions and Reshaping Payoff Matrices into Bimatrix Game

R eferences [1] M. J. Osborne, An introduction to game theory . Oxford: Oxford University Press, 2003. [2] N. N. Vorobyov, Game theory fundamentals. Noncooperative games . Moscow: Nauka, 1984 (in Russian). [3] J. Bergin, “A characterization of sequential equilibrium strategies in infinitely repeated incomplete information games,” Journal of Economic Theory , vol. 47, iss. 1, pp. 51–65, Feb. 1989. https://doi.org/10.1016/0022-0531(89)90102-6 [4] B. Chen and S. Takahashi, “A folk theorem for repeated games with unequal discounting

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Distributive Justice: From Steinhaus, Knaster, and Banach to Elster and Rawls — The Perspective of Sociological Game Theory

, T. R., Caldas J.C., Roszkowska E. (2005). Generalized Game Theory's Contribution to Multi-agent Modelling: Addressing Problems of Social Regulatiion, Social Order, and Effective Security . In: B. Dunin-Keplicz, A. Jankowski, A. Skowron, M. Szczuka (Eds.), Monitoring, Security and Rescue Techniques in Multiagent Systems. Springer Verlag: Berlin/London. Burns, T.R, DeVille P. (1999). On Social Equilibria . Paper prepared for presentation at the International Economic Association's XIIth World Congress, Buenos Aires, Argentina. Burns, T.R., Flam, H. (1987

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Organochlorine Pesticides and Polychlorinated Biphenyls in Game Animals from Poland

Abstract

The occurrence and concentrations of organochlorine pesticides and polychlorinated biphenyls (PCBs) were determined in 141 adipose tissue samples of wild boars, roe deer, and red deer from different regions of the country, collected in 2010/2011. The determinations of HCH isomers (α-, β-, and γ-HCH), HCB, DDTs (p,p’-DDT, o,p’-DDT, p,p’-DDE, and p,p’-DDD), and PCBs (six indicator PCB congeners 28, 52, 101, 138, 153, and 180) were carried out using the capillary gas chromatography. The mean concentrations of DDTs expressed on the fat basis ranged from 0.241 mg/kg (wild boar) to 0.032 mg/kg (red deer), and for PCBs from 0.015 mg/kg (wild boar) to 0.010 mg/kg (roe deer). The mean contribution of p,p’-DDE to DDTs and PCB 153, PCB 138, and PCB 180 to PCBs exceeded 80% and 90% respectively, in all game animal samples studied. Higher contents of chlorinated hydrocarbons were detected in game animals originating from industrial regions.

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Vendor Selection and Supply Quotas Determination by Using a New Multi-Objective Programming Method Based on Cooperative Game Theory

. 243, No. 9, pp. 746-754. 10. Osborne, J. M. (2004) An introduction to game theory, Oxford University Press, New York, 11. Perić, T., Babić, Z. (2010) “Vendor Selection by Application of Revised Weighting Method and Fuzzy Multicriteria Linear Programming”, Proceedings of the Challenges for Analysis of the Economy, the Businesses, and Social Progress, International Scientific Conference, Szeged, November 19-21, 2009. www.edoc.hu/conferences/statconf2009 , Edited by Peter Kovacs, Katalin Szep and Tamas Katona, Published by Unidocument Kft. www

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End-game Strategies in the Swedish National Tabloid Industry

Abstract

Based on decades of comparative research on the national tabloid industry in the Nordic countries, a forecast is made, based on the product life cycle (PLC) theory, that the Swedish national tabloid industry will decline. As PLC theory is a blunt forecasting instrument, every precaution is taken; still a forecast is made that the No.2 tabloid will lose the present endgame to the market leader and disappear in 5-10 years time. End-game strategies as well as exit barriers are discussed in detail. The conclusions are valid for the national tabloid industries in the other Nordic countries following the same pattern of development. In passing, the question is raised of whether Internet publishing will change the rules of the game.

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English Loanwords in the Language of Young, Contemporary Computer Gamers

Abstract

The following article is about the presence of English loanwords in the language used by young gamers. It is of research nature - it is based on the recognition, around the mother tongue, of primary and secondary school students. It emerges from survey research whose aim was to examine how the language of young Poles is influenced by information technology, especially computer games and films related to gaming. The most important aim of the research was to diagnose to what extent and in what form English vocabulary used in computer games penetrates everyday language of students. It was also important to establish the way in which Polish absorbs loaned vocabulary in natural communication and adjusts it to its rules (inflexion, syntax, word building). The questions prepared for the purpose of the survey examined linguistic intuition of students who had the possibility to choose the lexicon (English word and its Polish equivalent), as well as show the understanding of words typical of computer games which derive from English and are also changed in some way. The research tool also examined the student's lexical competence which was supposed to be directly related to the environment of new technology and computer games as well as examined the use of given lexicon in various syntactic constructs. The foundation for the described results and the topic discussed in this article were the thoughts regarding the role and the influence of new technological and socio-cultural reality and their influence on the changes in the language.

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Current and simulated structure, growth parameters and regeneration of beech forests with different game management in the Lány Game Enclosure / Struktura, růstové parametry, obnova a modelový vývoj bukových porostů s odlišným způsobem mysliveckého hospodaření v podmínkách Lánské obory

:109-141. Korpeľ, Š., 1989: Pralesy Slovenska. Bratislava, Veda, 328 p. Kumar, S., Takeda, A., Shibata, E., 2006: Effects of 13-year fencing on browsing by sika deer on seedlings on Mt. Ohdaigahara, central Japan. Journal of Forest Research, 11:337-342. Malík, V., Karnet, P., 2007: Game damage to forest trees. Journal of Forest Science, 53:406-412. Mayer, H., 1974: Notwendige Maßnahmen zur Lösung der Wildfrage im Schutzwaldbereich. Allgemeine Forst Zeitschrift, 29: 51-53. Mayer, H., Ott, E., 1991: Gebirgswaldbau

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Endoparasitoses of fallow deer (Dama dama) in game-park in South Moravia (Czech Republic)

-intestinal nematodes of fallow deer (Dama dama L.) in Germany. Vet. Parasitol., 16: 173–176. DOI: 10.1016/0304-4017(84)90018-9 http://dx.doi.org/10.1016/0304-4017(84)90018-9 [4] Chroust, K. (2001): Parasitic diseases of deer. Myslivecké listy (Hunting Letters), Supplementum, 1. Ivan Straka, Újezd u Brna [5] Chroust, K., Vitula, F. (2005): Anthelmintic efficacy of Cermix premix of the nematodes in game animals. Veterinářství, 55: 707–713 [6] Červený, J., Anděra, M., Koubek, P., Homolka, M., Toman, A

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Split-Step Timing of Professional and Junior Tennis Players

conversion into numerical data entailed the following steps: (1) recording tennis matches; (2) re-recording and compression of the recordings into digital format; (3) calibration of the recordings (time and space calibration); (4) data processing with the SAGIT/TENNIS tracking system (notation of players’ movement, split-step, strokes, outcomes and game phases) and exporting into a database; and (5) processing the data with the statistical programme. Analysis For the purpose of the study, the following data were collected: category, match, player, type of the

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