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Benchmarking of Problems and Solvers: a Game-Theoretic Approach

-14. [10] Gogodze J., PageRank method for benchmarking computational Problems and their solvers, International Journal of Computer Science Issues, 15, 3, 2018, 1-7. [11] Gogodze J., Using a Two-Person Zero-Sum Game to Solve a Decision-Making Problem, Pure and Applied Mathematics Journal, 7, 2, 2018, 11-19. [12] Mallipeddi, R., Suganthan, P. N., Pan, Q. K., Tasgetiren, M. F., Differential evolution algorithm with ensemble of parameters and mutation strategies, Applied Soft Computing, 11, 2, 2011, 1679-1696. [13] Mittelmann, H., Benchmarking interior

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Paradox Phenomena in Autonomously Self-Adapting Navigation

References 1. Noam, N., T. Roughgarden, E. Tardos, V. V. Vazirani, Eds. Algorithmic Game Theory. New York, USA, Cambridge University Press, 2007. 2. Roughgarden, T., É. Tardos. How Bad is Selfish Routing? - J. ACM, Vol. 49, March 2002, No 2, pp. 236-259. 3. Parkes, D. C. Online Mechanisms. - In: [1], pp. 411-439. 4. Albers, S. Online Algorithms in Interactive Computation: The New Paradigm. D. Q. Goldin, S.A. Smolka and P. Wegner, Eds. Springer, 2006, pp. 143-164. 5. Galstyan, A

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Sensitivity of computer support game algorithms of safe ship control

References Baba, N. and Jain, L. (2001). Computational Intelligence in Games , Physica-Verlag, New York, NY. Basar, T. and Olsder, G. (1982). Dynamic Non-Cooperative Game Theory , Academic Press, New York, NY. Bist, D. (2000). Safety and Security at Sea , Butter Heinemann, Oxford/New Delhi. Błaszczyk, J., Karbowski, A. and Malinowski, K. (2007). Object library of algorithms for dynamic optimization problems: Benchmarking SQP and nonlinear interior point methods, International Journal

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Demographic and family-related predictors of online gaming addiction in adolescents

References 1. Bomba R. Jak badać gry komputerowe? Recenzja książki Fransa Mäyrä pt. „An Introduction to Game Studies. Games in Culture”. Kultura i Historia 2009;15:142-5. 2. American Psychiatric Association. Diagnostic and Statistical Manual of Mental D isorders. 5th ed. American Psychiatric Publishing, Arlington, VA; 2013. 3. Müller KW, Janikian M, Dreier M, et al. Regular gaming behavior and internet gaming disorder in European adolescents: results from a crossnational representative survey of prevalence

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Physiological responses and match characteristics in professional tennis players during a one-hour simulated tennis match

Introduction Tennis, a game that requires running at different speeds, acceleration, deceleration, turns, changeovers, strokes, sprints, sliding and upper arm involvement, is an anaerobic sport with aerobic breaks between the rallies, making players perform short bursts of high-intensity exercise interspersed with periods of rest or low-intensity activities over a prolonged period (2-4 hours) ( Fernandez et al., 2006 ; Murias et al., 2007 ; Reid et al., 2013 ). In Grand Slam tournaments, tennis matches between top ranked professional players can last in

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Differences in performance indicators between winning and losing teams in the UEFA Champions League

1999 Women's World Cup Finals. Int J Perform Analysis Sport, 2005. 5(1): 61-71. Lago, C. Consequences of a busy soccer match schedule on team performance: empirical evidence from Spain. Int Sport Med J, 2009. 10(2): 86-92. Lago C, Martin R. Determinants of possession of the ball in soccer. J Sport Sci, 2007. 25(9): 969-974. Lago C, Lago J, Dellal A, Gomez M. Game-related statistics that discriminated winning, drawing and losing teams from the Spanish soccer league, J Sport Sci Med, 2010. 9

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A semiotic exploration of catastrophes in game worlds

., Surace, B., Thibault, M. (Eds.), I discorsi della fine. Catastrofi, disastri, apocalissi . Roma: Aracne, pp.: 165-180. [18] Mitchell, S., Hamilton, S.N., 2018. Playing at apocalypse: Reading Plague Inc. in pandemic culture. Convergence , 24, 587–606. [19] Lehdonvirta, V., 2010. Virtual worlds don’t exist: Questioning the dichotomous approach in MMO studies. Game Studies , 10. [20] Eco, U., 1979. Lector in fabula . Milano: Bompiani. [21] Calabrese, O., 2011. L’arte del trompe-l’oeil . Milano: Jaka Book. [22] Balicer, R., 2005. Modeling

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Endless Love: On the Termination of a Playground Number Game

References [1] Bever, K., Rowlett, J. “Love Games: A Game Theory Approach to Com- patibility”, preprint, arXiv:1312.5483, 2013. [2] Klawe, M., Phillips, E. “A classroom study: Electronic games engage children as researchers”, The first international conference on Computer sup- port for collaborative learning, L. Erlbaum Associates Inc., 209{213, 1995. [3] Papadimitriou, C., Steiglitz, K. Combinatorial optimization: algorithms and complexity, Dover, 1998. [4] Roud, S. The lore of the playground

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An attractive game with the document: (im)possible?

References Chamberlain, Jon, Massimo Poesio, and Udo Kruschwitz. Phrase detectives: A web-based collaborative annotation game. In Proceedings of I-SEMANTICS '08 Graz, Austria, September 3-5, 2008 . Crowdsourcing.org, 2011. URL http://crowdsouring.org Doan, Anhai, Raghu Ramakrishnan, and Alon Y. Halevy. Crowdsourcing Systems on the World-Wide Web. Communication of the ACM , 54(4):86-96, 2011. Doyle, Arthur Conan. A Study in Scarlet . 1887, 2005

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Assessment of Secondary School Students’ Game Performance Related to Tactical Contexts

References Aguiar M, Botelho G, Lago C, Maças V, Sampaio J. A Review on the Effects of Soccer Small Sided Games. J Hum Kinet, 2012; 33: 103-113. doi:10.2478/v10078-012-0049-x Almeida CH, Ferreira AP, Volossovitch A. Offensive Sequences in Youth Soccer: Effects of Experience and Small-Sided Games. J Hum Kinet, 2013; 36: 97-106 Bayer C. Teaching colective sport and games. Barcelona: Hispano Europea; 1992 Blomqvist M, Vänttinen T, Luhtanen P. Assessment of secondary school students' decision-making and game

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