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lies in role-based thinking for playful accounts of testing prototypes, developing ideas or engaging in participatory processes ( Poplin 2012 ; Rumore 2015 ; Gugerell/Zuidema 2017 ). Role-play simulations "can provide for experiential and immersive learning; create a safe space for experimentation and creative problem solving; foster perspective taking and empathy; and engage people in interactive learning and dialogue" ( Rumore 2015 : 19). This emphasis on social communication, interaction and learning resembles much of what is put forward by planning