The academic world initially regarded Wikipedia with misgivings for a number of reasons, including the uncertainty concerning the reliability of its content, its anonymous authorship and the fact that students often use it as an easy way to cut and paste material for their coursework. In recent years, however, university instructors’ perception of Wikipedia has changed significantly: it is seen as a useful teaching resource, as well as a promising environment for learning and collaborative knowledge building. It can be used for teaching purposes by assigning students to create and edit encyclopaedia articles. Such assignments can have many benefits: in addition to improving students’ understanding of content, the assignments have been shown to increase their intrinsic motivation to learn, develop digital competences and build cross-cutting skills in online communication and interaction. Lastly, in connection with universities’ institutional role, editing Wikipedia can be an interesting channel for the public communication of science.
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90’s the adoption of an adaptive educational point of view have been at the base of adaptive educational hypermedia systems, which design joins interest towards learners’ individual differences with adaptive learning environments research. Educational hypermedia systems have been overcome by the technology of 3D Virtual Learning Environments. Some emerging questions are related to the design criteria of adaptive learning environments. Which lessons learned from adaptive hypermedia systems design could be now applied to VLEs’ design? How a virtual learning environment should be designed to be adaptive? This research tries to answer to these questions by describing Federico 3DSU, an educational University 3D Virtual Learning Environment which has been designed with adaptive criteria, according to bio-educational model
This article contributes to the understanding of socialisation of children of Filipino immigrants in South Australia by examining their experiences and engagement with media, particularly television. Thirty children, aged 8–12 years, who participated in the study were mainly accessed through social networks. Children’s names, which reflect Anglicised or Spanish influence to Filipinos, were changed to maintain ethical considerations. A qualitative methodological framework grounded the children’s perspectives in symbolic interactionism. The study particularly focused on symbolic interaction concepts of the self (selves) and influence of others, forming perspectives, roles, attitudes of others and coping, as well as how socialisation experiences of children facilitated children’s perspectives on media. These concepts are significant in understanding how children made sense of television content. This discussion on children’s media socialisation is organised into two sections according to children’s engagement with television and parental control of television watching. The children in this article have been exposed to both television content in the Philippines and Australia. Whilst the article focuses on a small cohort of primary school children, the theory and methodology could be applied to children of other cultures and as such may generate comparative results.
This study aims to define Early Formal Education teacher competence in the learning of dance art in kindergarten in Malang. This study uses a descriptive design with quantitative and qualitative approaches. The population is kindergarten teachers in Malang. The sample uses a proportional random sampling technique that amounted to 15 kindergarten teachers from five sub-districts in Malang, each sub-district represented three teachers from different kindergartens. The data collection technique used a questionnaire. The results show that the level of kindergarten teachers’ understanding in Malang of the Early Formal Education teacher’s competence required in the learning of dance art is in a good category; however, contrary to the reality in the field, the problem of early childhood dance learning lies in the lack of pedagogical competence, personality and teacher professionalism. Teaching requires intense and sustained training to improve dance learning competence. The conclusion is that the competence of Early Formal Education teachers in the learning of dance art in kindergarten in Malang is still lacking.
This article discusses an innovative educational experience carried out as part of teaching of the module ‘Technologies of Education’ to third-year students completing the ‘Expert in Social and Cultural Education’ course in the Department of Education Studies at the Bologna and Rimini campuses. The experience examined the use of an online forum as a virtual environment for interactions between students. This experience is based on the hypothesis that significant knowledge can be gained by taking part in learning communities. In particular, this can occur within a deliberately educational digital environment that allows for individual learning to be given a new meaning, thanks to contributions from other participants, which, precisely because of its asynchronous nature, encourages reflective thought. The results are in line with studies that reveal the positive potential of forums: they are shown to be an effective environment for collaborative negotiation and the consolidation of knowledge, as well as for meta-reflection, as they enable topics previously dealt with in the classroom environment to be resumed and reformulated in the context of group discussion.
What emotions can students experience in digitally mediated learning processes? In this paper, we connect Learning Analytics to the Grounded Theory in order to analyse the emotional world of students of 11 courses within the EduOpen (www.eduopen.org) massive open online course (MOOC) platform. Namely, we have used NVivo 11 Plus software and have adopted a bottom–up process to analyse the forum dedicated to students’ self-presentation from all the courses. Proceeding with the analysis, we defined a set of categories composed of a three-level system. At a more general level, we have two dimensions that we named, respectively, ‘Sentiments about shell’ and ‘Sentiments towards the pulp’. Each of these dimensions is composed of a number of ‘child’ categories and subcategories (which are the nodes in NVivo’s language). After defining the entire set of categories and categorising all the texts (which was a circular process), we run some graphs on NVivo showing the hierarchical structure of the dimensions, the relations between the dimensions and the sources and the clusters of dimensions by coding similarity. The results show how some courses are composed of more negative or more positive sentiments (towards the topic and/or the logistic arrangement of the course) and how the motivation dimension characterises the broad emotional dimension of students heavily. In an evidence-based action-research perspective, these results provide interesting suggestions to personalise the learning activities proposed to students by EduOpen.
The universality of the educational activities must be in agreement with a series of systems that involve the universality of the subjects who learn and their physical, mental, belief, race and religion differences. The possibilities promoted by an immersive education —made of stimuli aimed at transformation through the use of virtual environments and tools for the use of 3D 360° —are constituted as tools that better interpret the empathic and neurocognitive characteristics of the subjects and therefore the substratum an apprentice on which the cultural dimension is placed, this finding crosses the Universal Design for Learning. Proceeding towards the organization of modular and modular three-dimensional virtual environments responds to all the needs connected to the subject’s formation and constitutes a surprising integrative and inclusive tool in the explanation of the implicit processes of knowledge. We intend to start an experimental phase of study for the possibilities offered verification by this integration, using Federico 3DSU virtual platform to create in its interior, virtual environments involving nine guidelines in CAST in 2008, as well as check out the possibilities pedagogical-didactic.
‘Gender Ideology’ (‘GI’), as an expression, appeared at the beginning of this century within documents of the Catholic Church with the aim of delegitimising what had been produced in the field of Gender Studies. That intent was strongly clarified, being coincident with the discussion in France about the law on equal marriage, during the protests of Manif pour Tous. Likewise, in Italy, oppositions to draft laws about homophobia and civil unions generated movements unified by the denouncing of ‘GI’. This essay presents research conducted between 2014 and 2017 about online materials of some Italian associations that are positioned as ‘GI opponents’. The content analysis underlines the use of a violent communication style that aims to create alarm and panic regarding presumed ‘gender drifts’ within social and educational contexts. This operation reveals the attempt to reaffirm an anthropological vision of sexuality based on the hierarchical–complementary relationship between male and female. The analysis highlights the risk of a sort of ‘Silence Spiral’, where – in the face of a noisy and violent minority – numerous and various voices disappear. These voices differentiate and invoke the urgency of a deeper debate about the concept of gender and its implications within educational, social and ecclesiastical contexts.
Early Childhood is the beginning of basic skills development, and one such skill is the language skill. During this time, appropriate stimulus is required to assist the optimal development of children’s language skills, which includes the utilization of effective media learning in kindergarten. Field observation obtained by the researcher in Kindergarten PGRI 3 Tulusayu Tumpang Malang district showed that the only learning media currently used is in the form of visual utilities exhibited by the teacher and does not involve many children in the utilization. The purpose of this research and development is to produce an instructional media diorama that can be used as a language development tool for children in language skill group B. The learning media diorama is expected to help teachers to be more creative in using learning media as interactive game tools.