Game-based learning as a learning approach has been popular for ages; however, game-based assessment as a trend started to evolve only few years ago. Since knowledge assessment is more associated with negative emotions, systems intended to assess knowledge should take into consideration emotions as well. The analysis of existing studies shows that systems with integrated game-based assessment seldom utilise learner’s emotions for provision of adaptation. The main aim of the present paper is to introduce an adaptation approach for to affective game-based assessment.
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